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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.MonoBehaviours;
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using NitroxClient.Unity.Helper;
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using NitroxModel.Packets;
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using NitroxModel_Subnautica.DataStructures;
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using UnityEngine;
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namespace NitroxClient.Communication.Packets.Processors;
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public class SeaTreaderSpawnedChunkProcessor : ClientPacketProcessor<SeaTreaderSpawnedChunk>
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{
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public override void Process(SeaTreaderSpawnedChunk packet)
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{
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if (NitroxEntity.TryGetComponentFrom(packet.CreatureId, out SeaTreader seaTreader) &&
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seaTreader.TryGetComponentInChildren(out SeaTreaderSounds seaTreaderSounds))
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{
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GameObject chunkObject = GameObjectHelper.InstantiateWithId(seaTreaderSounds.stepChunkPrefab, packet.ChunkId);
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chunkObject.transform.position = packet.Position.ToUnity();
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chunkObject.transform.rotation = packet.Rotation.ToUnity();
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}
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}
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}
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