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using System.Collections.Generic;
using NitroxClient.GameLogic.Spawning.Bases;
using NitroxClient.GameLogic.Spawning.Metadata;
using NitroxClient.MonoBehaviours;
using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.DataStructures.GameLogic.Bases;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.GameLogic.Entities.Bases;
using NitroxModel.DataStructures.Util;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
namespace NitroxClient.GameLogic.Bases;
public static class BuildUtils
{
public static bool TryGetIdentifier(BaseDeconstructable baseDeconstructable, out BuildPieceIdentifier identifier, BaseCell baseCell = null, Base.Face? baseFace = null)
{
// It is unimaginable to have a BaseDeconstructable that is not child of a BaseCell
if (!baseCell && !baseDeconstructable.TryGetComponentInParent(out baseCell, true))
{
identifier = default;
return false;
}
identifier = GetIdentifier(baseDeconstructable, baseCell, baseFace);
return true;
}
public static BuildPieceIdentifier GetIdentifier(BaseDeconstructable baseDeconstructable, BaseCell baseCell, Base.Face? baseFace = null)
{
return new()
{
Recipe = baseDeconstructable.recipe.ToDto(),
BaseFace = baseFace?.ToDto() ?? baseDeconstructable.face?.ToDto(),
BaseCell = baseCell.cell.ToDto(),
PiecePoint = baseDeconstructable.deconstructedBase.WorldToGrid(baseDeconstructable.transform.position).ToDto()
};
}
public static bool TryGetGhostFace(BaseGhost baseGhost, out Base.Face face)
{
// Copied code from BaseAddModuleGhost.Finish() and BaseAddFaceGhost.Finish() to obtain the face at which the module was spawned
switch (baseGhost)
{
case BaseAddModuleGhost moduleGhost:
face = moduleGhost.anchoredFace.Value;
face.cell += baseGhost.targetBase.GetAnchor();
return true;
case BaseAddFaceGhost faceGhost:
if (faceGhost.anchoredFace.HasValue)
{
face = faceGhost.anchoredFace.Value;
face.cell += faceGhost.targetBase.GetAnchor();
return true;
}
if (BaseAddFaceGhost.FindFirstMaskedFace(faceGhost.ghostBase, out face))
{
Vector3 point = faceGhost.ghostBase.GridToWorld(Int3.zero);
faceGhost.targetOffset = faceGhost.targetBase.WorldToGrid(point);
face.cell += faceGhost.targetOffset;
return true;
}
break;
case BaseAddWaterPark waterPark:
if (waterPark.anchoredFace.HasValue)
{
face = waterPark.anchoredFace.Value;
face.cell += waterPark.targetBase.GetAnchor();
return true;
}
break;
case BaseAddMapRoomGhost:
face = new(GetMapRoomFunctionalityCell(baseGhost), 0);
return true;
}
face = default;
return false;
}
/// <remarks>
/// Even if the corresponding module was found, in some cases (with WaterParks notably) we don't want to transfer the id.
/// We then return false because the GameObject may have already been marked.
/// </remarks>
/// <returns>
/// Whether or not the id was successfully transferred
/// </returns>
public static bool TryTransferIdFromGhostToModule(BaseGhost baseGhost, NitroxId id, ConstructableBase constructableBase, out GameObject moduleObject)
{
// 1. Find the face of the target piece
Base.Face? face = null;
bool isWaterPark = baseGhost is BaseAddWaterPark;
bool isMapRoomGhost = baseGhost is BaseAddMapRoomGhost;
// Only four types of ghost which spawn a module
if (baseGhost is BaseAddFaceGhost faceGhost && faceGhost.modulePrefab ||
baseGhost is BaseAddModuleGhost moduleGhost && moduleGhost.modulePrefab ||
isMapRoomGhost ||
isWaterPark)
{
if (TryGetGhostFace(baseGhost, out Base.Face ghostFace))
{
face = ghostFace;
}
else
{
Log.Error($"Couldn't find the module spawned by {baseGhost}");
moduleObject = null;
return false;
}
}
// If the ghost is under a BaseDeconstructable(Clone), it may have an associated module
else if (IsBaseDeconstructable(constructableBase))
{
face = new(constructableBase.moduleFace.Value.cell + baseGhost.targetBase.GetAnchor(), constructableBase.moduleFace.Value.direction);
}
else
{
switch (constructableBase.techType)
{
case TechType.BaseWaterPark:
// Edge case that happens when a Deconstructed WaterPark is built onto another deconstructed WaterPark that has its module
// A new module will be created by the current Deconstructed WaterPark which is the one we'll be aiming at
IBaseModuleGeometry baseModuleGeometry = constructableBase.GetComponentInChildren<IBaseModuleGeometry>(true);
if (baseModuleGeometry != null)
{
face = baseModuleGeometry.geometryFace;
}
break;
case TechType.BaseMoonpool:
// Moonpools are a very specific case, we tweak them to work as interior pieces (while they're not)
Optional<GameObject> objectOptional = baseGhost.targetBase.gameObject.EnsureComponent<MoonpoolManager>().RegisterMoonpool(constructableBase.transform, id);
moduleObject = objectOptional.Value;
return moduleObject;
case TechType.BaseMapRoom:
// In the case the ghost is under a BaseDeconstructable, this is a good way to identify a MapRoom
face = new(GetMapRoomFunctionalityCell(baseGhost), 0);
isMapRoomGhost = true;
break;
default:
moduleObject = null;
return false;
}
}
if (!face.HasValue)
{
if (constructableBase.techType != TechType.BaseWaterPark)
{
Log.Error($"No face could be found for ghost {baseGhost}");
}
moduleObject = null;
return false;
}
// 2. Use that face to find the newly created piece and set its id to the desired one
if (isMapRoomGhost)
{
MapRoomFunctionality mapRoomFunctionality = baseGhost.targetBase.GetMapRoomFunctionalityForCell(face.Value.cell);
if (mapRoomFunctionality)
{
// As MapRooms can be built as the first piece of a base, we need to make sure that they receive a new id if they're not in a base
if (constructableBase.GetComponentInParent<Base>(true))
{
NitroxEntity.SetNewId(mapRoomFunctionality.gameObject, id);
}
else
{
NitroxEntity.SetNewId(mapRoomFunctionality.gameObject, id.Increment());
}
moduleObject = mapRoomFunctionality.gameObject;
return true;
}
Log.Error($"Couldn't find MapRoomFunctionality of built MapRoom (cell: {face.Value.cell})");
moduleObject = null;
return false;
}
IBaseModule module = baseGhost.targetBase.GetModule(face.Value);
if (module != null)
{
// If the WaterPark is higher than one, it means that the newly built WaterPark will be merged with one that already has a NitroxEntity
if (module is WaterPark waterPark && waterPark.height > 1)
{
// as the WaterPark is necessarily merged, we won't need to do anything about it
moduleObject = null;
return false;
}
moduleObject = (module as Component).gameObject;
NitroxEntity.SetNewId(moduleObject, id);
return true;
}
// When a WaterPark is merged with another one, we won't find its module but we don't care about that
if (!isWaterPark)
{
Log.Error("Couldn't find the module's GameObject of built interior piece when transferring its NitroxEntity to the module.");
}
moduleObject = null;
return false;
}
/// <remarks>
/// The criteria to make sure that a ConstructableBase is one of a BaseDeconstructable is if it has a moduleFace
/// because this field is only filled for the base deconstruction (<see cref="BaseDeconstructable.Deconstruct"/>, <seealso cref="ConstructableBase.LinkModule(Base.Face?)"/>).
/// </remarks>
public static bool IsBaseDeconstructable(ConstructableBase constructableBase)
{
return constructableBase.moduleFace.HasValue;
}
/// <remarks>
/// A BaseDeconstructable's ghost component is a simple BaseGhost so we need to identify it by the parent ConstructableBase instead.
/// </remarks>
/// <param name="faceAlreadyLinked">Whether <see cref="ConstructableBase.moduleFace"/> was already set or not</param>
public static bool IsUnderBaseDeconstructable(BaseGhost baseGhost, bool faceAlreadyLinked)
{
return baseGhost.TryGetComponentInParent(out ConstructableBase constructableBase, true) &&
(IsBaseDeconstructable(constructableBase) || !faceAlreadyLinked);
}
public static Int3 GetMapRoomFunctionalityCell(BaseGhost baseGhost)
{
// Code found from Base.GetMapRoomFunctionalityForCell
return baseGhost.targetBase.NormalizeCell(baseGhost.targetBase.WorldToGrid(baseGhost.ghostBase.occupiedBounds.center));
}
public static MapRoomEntity CreateMapRoomEntityFrom(MapRoomFunctionality mapRoomFunctionality, Base @base, NitroxId id, NitroxId parentId)
{
Int3 mapRoomCell = @base.NormalizeCell(@base.WorldToGrid(mapRoomFunctionality.transform.position));
return new(id, parentId, mapRoomCell.ToDto());
}
// TODO: Use this for a latter singleplayer save converter
public static List<GlobalRootEntity> GetGlobalRootChildren(Transform globalRoot, EntityMetadataManager entityMetadataManager)
{
List<GlobalRootEntity> entities = new();
foreach (Transform child in globalRoot)
{
if (child.TryGetComponent(out Base @base))
{
entities.Add(BuildEntitySpawner.From(@base, entityMetadataManager));
}
else if (child.TryGetComponent(out Constructable constructable))
{
if (constructable is ConstructableBase constructableBase)
{
entities.Add(GhostEntitySpawner.From(constructableBase));
continue;
}
entities.Add(ModuleEntitySpawner.From(constructable));
}
}
return entities;
}
public static List<Entity> GetChildEntities(Base targetBase, NitroxId baseId, EntityMetadataManager entityMetadataManager)
{
List<Entity> childEntities = new();
void AddChild(Entity childEntity)
{
// Making sure that childEntities are correctly parented
childEntity.ParentId = baseId;
childEntities.Add(childEntity);
}
foreach (Transform transform in targetBase.transform)
{
if (transform.TryGetComponent(out MapRoomFunctionality mapRoomFunctionality))
{
if (!mapRoomFunctionality.TryGetNitroxId(out NitroxId mapRoomId))
{
continue;
}
AddChild(CreateMapRoomEntityFrom(mapRoomFunctionality, targetBase, mapRoomId, baseId));
}
else if (transform.TryGetComponent(out IBaseModule baseModule))
{
// IBaseModules without a NitroxEntity are related to BaseDeconstructable and are saved with their ghost
if (!(baseModule as MonoBehaviour).GetComponent<NitroxEntity>())
{
continue;
}
MonoBehaviour moduleMB = baseModule as MonoBehaviour;
AddChild(InteriorPieceEntitySpawner.From(baseModule, entityMetadataManager));
}
else if (transform.TryGetComponent(out Constructable constructable))
{
if (constructable is ConstructableBase constructableBase)
{
AddChild(GhostEntitySpawner.From(constructableBase));
continue;
}
AddChild(ModuleEntitySpawner.From(constructable));
}
}
if (targetBase.TryGetComponent(out MoonpoolManager nitroxMoonpool))
{
nitroxMoonpool.GetSavedMoonpools().ForEach(AddChild);
}
return childEntities;
}
public static Component AliveOrNull(this IBaseModule baseModule)
{
return (baseModule as Component).AliveOrNull();
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using NitroxClient.Communication;
using NitroxClient.Communication.Abstract;
using NitroxClient.GameLogic.Spawning.Bases;
using NitroxClient.GameLogic.Spawning.Metadata;
using NitroxClient.MonoBehaviours;
using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.DataStructures.GameLogic.Bases;
using NitroxModel.DataStructures.GameLogic.Entities.Bases;
using NitroxModel.DataStructures.Util;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
namespace NitroxClient.GameLogic.Bases;
public partial class BuildingHandler : MonoBehaviour
{
public static BuildingHandler Main;
public Queue<Packet> BuildQueue;
private bool working;
public Dictionary<NitroxId, DateTimeOffset> BasesCooldown;
/// <summary>
/// When processing deconstruction-related packets, it's required to pass part of their data to the patches
/// so that they can work accordingly (mainly to differentiate local actions from remotely issued ones).
/// </summary>
public TemporaryBuildData Temp;
/// <summary>
/// TimeSpan before which local player can build on a base that was modified by another player
/// </summary>
private static readonly TimeSpan MultiplayerBuildCooldown = TimeSpan.FromSeconds(2);
public void Start()
{
if (Main)
{
Log.Error($"Another instance of {nameof(BuildingHandler)} is already running. Deleting the current one.");
Destroy(this);
return;
}
Main = this;
BuildQueue = new();
LatestResyncRequestTimeOffset = DateTimeOffset.UtcNow;
BasesCooldown = new();
Temp = new();
Operations = new();
}
public void Update()
{
CleanCooldowns();
if (BuildQueue.Count > 0 && !working && !Resyncing)
{
working = true;
StartCoroutine(SafelyTreatNextBuildCommand());
}
}
private IEnumerator SafelyTreatNextBuildCommand()
{
Packet packet = BuildQueue.Dequeue();
yield return TreatBuildCommand(packet).OnYieldError(exception => Log.Error(exception, $"An error happened when processing build command {packet}"));
working = false;
}
private IEnumerator TreatBuildCommand(Packet buildCommand)
{
switch (buildCommand)
{
case PlaceGhost placeGhost:
yield return BuildGhost(placeGhost);
break;
case PlaceModule placeModule:
yield return BuildModule(placeModule);
break;
case ModifyConstructedAmount modifyConstructedAmount:
PeekNextModifyCommands(ref modifyConstructedAmount);
yield return ProgressConstruction(modifyConstructedAmount);
break;
case UpdateBase updateBase:
yield return UpdatePlacedBase(updateBase);
break;
case PlaceBase placeBase:
yield return BuildBase(placeBase);
break;
case BaseDeconstructed baseDeconstructed:
yield return DeconstructBase(baseDeconstructed);
break;
case PieceDeconstructed pieceDeconstructed:
yield return DeconstructPiece(pieceDeconstructed);
break;
default:
Log.Error($"Found an unhandled build command packet: {buildCommand}");
break;
}
}
/// <summary>
/// If the next build command is also a ModifyConstructedAmount applied on the same object, we'll just skip the current one to apply the new one.
/// </summary>
private void PeekNextModifyCommands(ref ModifyConstructedAmount currentCommand)
{
while (BuildQueue.Count > 0 && BuildQueue.Peek() is ModifyConstructedAmount nextCommand && nextCommand.GhostId.Equals(currentCommand.GhostId))
{
BuildQueue.Dequeue();
currentCommand = nextCommand;
}
}
public IEnumerator BuildGhost(PlaceGhost placeGhost)
{
GhostEntity ghostEntity = placeGhost.GhostEntity;
Transform parent = GetParentOrGlobalRoot(ghostEntity.ParentId);
yield return GhostEntitySpawner.RestoreGhost(parent, ghostEntity);
BasesCooldown[ghostEntity.ParentId ?? ghostEntity.Id] = DateTimeOffset.UtcNow;
}
public IEnumerator BuildModule(PlaceModule placeModule)
{
ModuleEntity moduleEntity = placeModule.ModuleEntity;
Transform parent = GetParentOrGlobalRoot(moduleEntity.ParentId);
TaskResult<Optional<GameObject>> result = new();
yield return ModuleEntitySpawner.RestoreModule(parent, moduleEntity, result);
if (result.value.HasValue)
{
this.Resolve<EntityMetadataManager>().ApplyMetadata(result.value.Value.gameObject, moduleEntity.Metadata);
}
BasesCooldown[moduleEntity.ParentId ?? moduleEntity.Id] = DateTimeOffset.UtcNow;
}
public IEnumerator ProgressConstruction(ModifyConstructedAmount modifyConstructedAmount)
{
if (NitroxEntity.TryGetComponentFrom(modifyConstructedAmount.GhostId, out Constructable constructable))
{
BasesCooldown[modifyConstructedAmount.GhostId] = DateTimeOffset.UtcNow;
if (modifyConstructedAmount.ConstructedAmount == 0f)
{
constructable.constructedAmount = 0f;
yield return constructable.ProgressDeconstruction();
Destroy(constructable.gameObject);
BasesCooldown.Remove(modifyConstructedAmount.GhostId);
yield break;
}
if (modifyConstructedAmount.ConstructedAmount >= 1f)
{
constructable.SetState(true, true);
yield return BuildingPostSpawner.ApplyPostSpawner(gameObject, modifyConstructedAmount.GhostId);
yield break;
}
constructable.SetState(false, false);
constructable.constructedAmount = modifyConstructedAmount.ConstructedAmount;
yield return constructable.ProgressDeconstruction();
constructable.UpdateMaterial();
}
}
public IEnumerator BuildBase(PlaceBase placeBase)
{
if (!NitroxEntity.TryGetComponentFrom(placeBase.FormerGhostId, out ConstructableBase constructableBase))
{
FailedOperations++;
yield break;
}
BaseGhost baseGhost = constructableBase.model.GetComponent<BaseGhost>();
constructableBase.SetState(true, true);
NitroxEntity.SetNewId(baseGhost.targetBase.gameObject, placeBase.FormerGhostId);
// Specific case : just a moonpool built as a base
if (constructableBase.techType == TechType.BaseMoonpool)
{
// For a new base, the moonpool will be the only cell which is 0, 0, 0
Int3 absoluteCell = new(0, 0, 0);
// Deterministic id, see MoonpoolManager.LateAssignNitroxEntity
NitroxId moonpoolId = placeBase.FormerGhostId.Increment();
baseGhost.targetBase.gameObject.EnsureComponent<MoonpoolManager>().RegisterMoonpool(absoluteCell, moonpoolId);
}
BasesCooldown[placeBase.FormerGhostId] = DateTimeOffset.UtcNow;
}
public IEnumerator UpdatePlacedBase(UpdateBase updateBase)
{
if (!NitroxEntity.TryGetComponentFrom<Base>(updateBase.BaseId, out _))
{
Log.Error($"Couldn't find base with id: {updateBase.BaseId} when processing packet: {updateBase}");
FailedOperations++;
yield break;
}
OperationTracker tracker = EnsureTracker(updateBase.BaseId);
tracker.RegisterOperation(updateBase.OperationId);
if (!NitroxEntity.TryGetComponentFrom(updateBase.FormerGhostId, out ConstructableBase constructableBase))
{
tracker.FailedOperations++;
Log.Error($"Couldn't find ghost with id: {updateBase.FormerGhostId} when processing packet: {updateBase}");
yield break;
}
Temp.ChildrenTransfer = updateBase.ChildrenTransfer;
BaseGhost baseGhost = constructableBase.model.GetComponent<BaseGhost>();
constructableBase.SetState(true, true);
BasesCooldown[updateBase.BaseId] = DateTimeOffset.UtcNow;
// In the case the built piece was an interior piece, we'll want to transfer the id to it.
if (BuildUtils.TryTransferIdFromGhostToModule(baseGhost, updateBase.FormerGhostId, constructableBase, out GameObject moduleObject))
{
yield return BuildingPostSpawner.ApplyPostSpawner(moduleObject, updateBase.FormerGhostId);
}
}
public IEnumerator DeconstructBase(BaseDeconstructed baseDeconstructed)
{
if (!NitroxEntity.TryGetObjectFrom(baseDeconstructed.FormerBaseId, out GameObject baseObject))
{
FailedOperations++;
Log.Error($"Couldn't find base with id: {baseDeconstructed.FormerBaseId} when processing packet: {baseDeconstructed}");
yield break;
}
BaseDeconstructable[] deconstructableChildren = baseObject.GetComponentsInChildren<BaseDeconstructable>(true);
if (deconstructableChildren.Length == 1 && deconstructableChildren[0])
{
using (PacketSuppressor<BaseDeconstructed>.Suppress())
using (PacketSuppressor<PieceDeconstructed>.Suppress())
{
deconstructableChildren[0].Deconstruct();
}
BasesCooldown[baseDeconstructed.FormerBaseId] = DateTimeOffset.UtcNow;
yield break;
}
Log.Error($"Found multiple {nameof(BaseDeconstructable)} under base {baseObject} while there should be only one");
EnsureTracker(baseDeconstructed.FormerBaseId).FailedOperations++;
}
public IEnumerator DeconstructPiece(PieceDeconstructed pieceDeconstructed)
{
if (!NitroxEntity.TryGetComponentFrom(pieceDeconstructed.BaseId, out Base @base))
{
FailedOperations++;
Log.Error($"Couldn't find base with id: {pieceDeconstructed.BaseId} when processing packet: {pieceDeconstructed}");
yield break;
}
OperationTracker tracker = EnsureTracker(pieceDeconstructed.BaseId);
BuildPieceIdentifier pieceIdentifier = pieceDeconstructed.BuildPieceIdentifier;
Transform cellObject = @base.GetCellObject(pieceIdentifier.BaseCell.ToUnity());
if (!cellObject)
{
Log.Error($"Couldn't find cell object {pieceIdentifier.BaseCell} when destructing piece {pieceDeconstructed}");
yield break;
}
BaseDeconstructable[] deconstructableChildren = cellObject.GetComponentsInChildren<BaseDeconstructable>(true);
foreach (BaseDeconstructable baseDeconstructable in deconstructableChildren)
{
if (!BuildUtils.TryGetIdentifier(baseDeconstructable, out BuildPieceIdentifier identifier) || !identifier.Equals(pieceIdentifier))
{
continue;
}
using (PacketSuppressor<BaseDeconstructed>.Suppress())
using (PacketSuppressor<PieceDeconstructed>.Suppress())
using (PacketSuppressor<WaterParkDeconstructed>.Suppress())
using (PacketSuppressor<LargeWaterParkDeconstructed>.Suppress())
using (Temp.Fill(pieceDeconstructed))
{
baseDeconstructable.Deconstruct();
}
tracker.RegisterOperation(pieceDeconstructed.OperationId);
BasesCooldown[pieceDeconstructed.BaseId] = DateTimeOffset.UtcNow;
yield break;
}
Log.Error($"Couldn't find the right BaseDeconstructable to be destructed under {pieceDeconstructed.BaseId}");
tracker.FailedOperations++;
}
public static Transform GetParentOrGlobalRoot(NitroxId id)
{
if (id != null && NitroxEntity.TryGetObjectFrom(id, out GameObject parentObject))
{
return parentObject.transform;
}
return LargeWorldStreamer.main.globalRoot.transform;
}
private void CleanCooldowns()
{
BasesCooldown.RemoveWhere(DateTimeOffset.UtcNow, (time, curr) => (curr - time) >= MultiplayerBuildCooldown);
}
public class TemporaryBuildData : IDisposable
{
public NitroxId Id;
public InteriorPieceEntity NewWaterPark;
public List<NitroxId> MovedChildrenIds;
public (NitroxId, NitroxId) ChildrenTransfer;
public bool Transfer;
public Dictionary<NitroxId, List<NitroxId>> MovedChildrenIdsByNewHostId;
public void Dispose()
{
Id = null;
NewWaterPark = null;
MovedChildrenIds = null;
ChildrenTransfer = (null, null);
Transfer = false;
MovedChildrenIdsByNewHostId = null;
}
public TemporaryBuildData Fill(PieceDeconstructed pieceDeconstructed)
{
Id = pieceDeconstructed.PieceId;
if (pieceDeconstructed is WaterParkDeconstructed waterParkDeconstructed)
{
NewWaterPark = waterParkDeconstructed.NewWaterPark;
MovedChildrenIds = waterParkDeconstructed.MovedChildrenIds;
Transfer = waterParkDeconstructed.Transfer;
return this;
}
if (pieceDeconstructed is LargeWaterParkDeconstructed largeWaterParkDeconstructed)
{
MovedChildrenIdsByNewHostId = largeWaterParkDeconstructed.MovedChildrenIdsByNewHostId;
}
return this;
}
}
}
/// <summary>
/// Building resync-related part of <see cref="BuildingHandler"/>.
/// </summary>
public partial class BuildingHandler
{
private static readonly TimeSpan ResyncRequestCooldown = TimeSpan.FromSeconds(10);
private DateTimeOffset LatestResyncRequestTimeOffset;
private Dictionary<NitroxId, OperationTracker> Operations;
// TODO: Should be used to track total fails when more stuff is built towards resyncing
public int FailedOperations;
public bool Resyncing;
public OperationTracker EnsureTracker(NitroxId baseId)
{
if (!Operations.TryGetValue(baseId, out OperationTracker tracker))
{
Operations[baseId] = tracker = new();
}
return tracker;
}
public int GetCurrentOperationIdOrDefault(NitroxId baseId)
{
if (baseId != null && Operations.TryGetValue(baseId, out OperationTracker tracker))
{
return tracker.LastOperationId + tracker.LocalOperations;
}
return -1;
}
public void StartResync<T>(Dictionary<T, int> entities) where T : Entity
{
Resyncing = true;
FailedOperations = 0;
BuildQueue.Clear();
working = true;
InitializeOperations(entities.ToDictionary(pair => pair.Key.Id, pair => pair.Value));
}
public void StopResync()
{
working = false;
Resyncing = false;
}
public void InitializeOperations(Dictionary<NitroxId, int> operations)
{
foreach (KeyValuePair<NitroxId, int> pair in operations)
{
EnsureTracker(pair.Key).ResetToId(pair.Value);
}
}
public void AskForResync()
{
if (!Multiplayer.Main || !Multiplayer.Main.InitialSyncCompleted)
{
return;
}
TimeSpan deltaTime = DateTimeOffset.UtcNow - LatestResyncRequestTimeOffset;
if (deltaTime < ResyncRequestCooldown)
{
double timeLeft = ResyncRequestCooldown.TotalSeconds - deltaTime.TotalSeconds;
Log.InGame(Language.main.Get("Nitrox_ResyncOnCooldown").Replace("{TIME_LEFT}", string.Format("{0:N2}", timeLeft)));
return;
}
LatestResyncRequestTimeOffset = DateTimeOffset.UtcNow;
this.Resolve<IPacketSender>().Send(new BuildingResyncRequest());
Log.InGame(Language.main.Get("Nitrox_ResyncRequested"));
}
}

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using System.Collections;
using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata.Bases;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
using UWE;
namespace NitroxClient.GameLogic.Bases;
public static class GhostMetadataApplier
{
public static void ApplyBasicMetadataTo(this GhostMetadata ghostMetadata, BaseGhost baseGhost)
{
baseGhost.targetOffset = ghostMetadata.TargetOffset.ToUnity();
}
/// <summary>
/// Applies the given metadata to a ghost depending on their types.
/// </summary>
/// <returns>An extra instruction set to yield for BaseDeconstructable ghosts or null if unrequired.</returns>
public static IEnumerator ApplyMetadataToGhost(BaseGhost baseGhost, EntityMetadata entityMetadata, Base @base)
{
if (entityMetadata is not GhostMetadata ghostMetadata)
{
Log.Error($"Trying to apply metadata to a ghost that is not of type {nameof(GhostMetadata)} : [{entityMetadata.GetType()}]");
return null;
}
if (BuildUtils.IsUnderBaseDeconstructable(baseGhost, false) &&
entityMetadata is BaseDeconstructableGhostMetadata deconstructableMetadata)
{
return deconstructableMetadata.ApplyBaseDeconstructableMetadataTo(baseGhost, @base);
}
switch (baseGhost)
{
case BaseAddWaterPark:
case BaseAddPartitionDoorGhost:
case BaseAddModuleGhost:
case BaseAddFaceGhost:
if (ghostMetadata is BaseAnchoredFaceGhostMetadata faceMetadata)
{
faceMetadata.ApplyBaseAnchoredFaceMetadataTo(baseGhost);
return null;
}
break;
case BaseAddPartitionGhost:
if (ghostMetadata is BaseAnchoredCellGhostMetadata cellMetadata)
{
cellMetadata.ApplyBaseAnchoredCellMetadataTo(baseGhost);
return null;
}
break;
default:
ghostMetadata.ApplyBasicMetadataTo(baseGhost);
return null;
}
Log.Error($"[{nameof(GhostMetadataApplier)}] Metadata of type {entityMetadata.GetType()} can't be applied to ghost of type {baseGhost.GetType()}");
return null;
}
public static void ApplyBaseAnchoredCellMetadataTo(this BaseAnchoredCellGhostMetadata ghostMetadata, BaseGhost baseGhost)
{
ApplyBasicMetadataTo(ghostMetadata, baseGhost);
if (ghostMetadata.AnchoredCell.HasValue && baseGhost is BaseAddPartitionGhost ghost)
{
ghost.anchoredCell = ghostMetadata.AnchoredCell.Value.ToUnity();
}
}
public static void ApplyBaseAnchoredFaceMetadataTo(this BaseAnchoredFaceGhostMetadata ghostMetadata, BaseGhost baseGhost)
{
ApplyBasicMetadataTo(ghostMetadata, baseGhost);
if (ghostMetadata.AnchoredFace.HasValue)
{
switch (baseGhost)
{
case BaseAddWaterPark ghost:
ghost.anchoredFace = ghostMetadata.AnchoredFace.Value.ToUnity();
break;
case BaseAddPartitionDoorGhost ghost:
ghost.anchoredFace = ghostMetadata.AnchoredFace.Value.ToUnity();
break;
case BaseAddModuleGhost ghost:
ghost.anchoredFace = ghostMetadata.AnchoredFace.Value.ToUnity();
break;
case BaseAddFaceGhost ghost:
ghost.anchoredFace = ghostMetadata.AnchoredFace.Value.ToUnity();
break;
}
}
}
public static IEnumerator ApplyBaseDeconstructableMetadataTo(this BaseDeconstructableGhostMetadata ghostMetadata, BaseGhost baseGhost, Base @base)
{
ghostMetadata.ApplyBasicMetadataTo(baseGhost);
baseGhost.DisableGhostModelScripts();
if (ghostMetadata.ModuleFace.HasValue)
{
if (!baseGhost.TryGetComponentInParent(out ConstructableBase constructableBase, true))
{
Log.Error($"Couldn't find an interior piece's parent ConstructableBase to apply a {nameof(BaseDeconstructableGhostMetadata)} to.");
yield break;
}
constructableBase.moduleFace = ghostMetadata.ModuleFace.Value.ToUnity();
IPrefabRequest request = PrefabDatabase.GetPrefabAsync(ghostMetadata.ClassId);
yield return request;
if (!request.TryGetPrefab(out GameObject prefab))
{
// Without its module, the ghost will be useless, so we delete it (like in base game)
Object.Destroy(constructableBase.gameObject);
Log.Error($"Couldn't find a prefab for module of interior piece of ClassId: {ghostMetadata.ClassId}");
yield break;
}
if (!baseGhost.targetBase)
{
baseGhost.targetBase = @base;
}
Base.Face face = ghostMetadata.ModuleFace.Value.ToUnity();
face.cell += baseGhost.targetBase.GetAnchor();
GameObject moduleObject = baseGhost.targetBase.SpawnModule(prefab, face);
if (!moduleObject)
{
Object.Destroy(constructableBase.gameObject);
Log.Error("Module couldn't be spawned for interior piece");
yield break;
}
if (moduleObject.TryGetComponent(out IBaseModule baseModule))
{
baseModule.constructed = constructableBase.constructedAmount;
}
}
}
}

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using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata.Bases;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
namespace NitroxClient.GameLogic.Bases;
/// <summary>
/// Because of the multiple possible types for Ghost components, the retrieving of their metadata is inappropriate for the MetadataExtractor system
/// </summary>
public static class GhostMetadataRetriever
{
public static GhostMetadata GetMetadataForGhost(BaseGhost baseGhost)
{
// Specific case in which a piece was deconstructed and resulted in a BaseDeconstructable with a normal BaseGhost
if (BuildUtils.IsUnderBaseDeconstructable(baseGhost, true))
{
return GetBaseDeconstructableMetadata(baseGhost);
}
GhostMetadata metadata = baseGhost switch
{
BaseAddWaterPark or BaseAddPartitionDoorGhost or BaseAddModuleGhost or BaseAddFaceGhost => baseGhost.GetBaseAnchoredFaceMetadata(),
BaseAddPartitionGhost => baseGhost.GetBaseAnchoredCellMetadata(),
_ => baseGhost.GetMetadata<GhostMetadata>(),
};
return metadata;
}
public static T GetMetadata<T>(this BaseGhost baseGhost) where T : GhostMetadata, new()
{
T metadata = new()
{
TargetOffset = baseGhost.targetOffset.ToDto()
};
return metadata;
}
public static BaseDeconstructableGhostMetadata GetBaseDeconstructableMetadata(this BaseGhost baseGhost)
{
BaseDeconstructableGhostMetadata metadata = baseGhost.GetMetadata<BaseDeconstructableGhostMetadata>();
if (baseGhost.TryGetComponentInParent(out ConstructableBase constructableBase, true) && constructableBase.moduleFace.HasValue)
{
Base.Face moduleFace = constructableBase.moduleFace.Value;
metadata.ModuleFace = moduleFace.ToDto();
moduleFace.cell += baseGhost.targetBase.GetAnchor();
Component baseModule = baseGhost.targetBase.GetModule(moduleFace).AliveOrNull();
if (baseModule && baseModule.TryGetComponent(out PrefabIdentifier identifier))
{
metadata.ClassId = identifier.ClassId;
}
}
return metadata;
}
public static BaseAnchoredFaceGhostMetadata GetBaseAnchoredFaceMetadata(this BaseGhost baseGhost)
{
BaseAnchoredFaceGhostMetadata metadata = baseGhost.GetMetadata<BaseAnchoredFaceGhostMetadata>();
metadata.AnchoredFace = baseGhost switch
{
BaseAddWaterPark ghost => ghost.anchoredFace?.ToDto(),
BaseAddPartitionDoorGhost ghost => ghost.anchoredFace?.ToDto(),
BaseAddModuleGhost ghost => ghost.anchoredFace?.ToDto(),
BaseAddFaceGhost ghost => ghost.anchoredFace?.ToDto(),
_ => null
};
return metadata;
}
public static BaseAnchoredCellGhostMetadata GetBaseAnchoredCellMetadata(this BaseGhost baseGhost)
{
BaseAnchoredCellGhostMetadata metadata = baseGhost.GetMetadata<BaseAnchoredCellGhostMetadata>();
if (baseGhost is BaseAddPartitionGhost ghost && ghost.anchoredCell.HasValue)
{
metadata.AnchoredCell = ghost.anchoredCell.Value.ToDto();
}
return metadata;
}
}

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using System;
namespace NitroxClient.GameLogic.Bases;
public class OperationTracker
{
// TODO: Add the target's Id in here if future works requires it
public int LastOperationId = -1;
/// <summary>
/// Accounts for locally-issued build actions
/// </summary>
public int LocalOperations;
/// <summary>
/// Calculated number of missed build actions
/// </summary>
public int MissedOperations;
/// <summary>
/// Number of detected issues when trying to apply actions remotely
/// </summary>
public int FailedOperations;
public void RegisterOperation(int newOperationId)
{
// If the progress was never registered, we don't need to account for missed operations
if (LastOperationId != -1)
{
MissedOperations += Math.Max(newOperationId - (LastOperationId + LocalOperations) - 1, 0);
}
LastOperationId = newOperationId;
LocalOperations = 0;
}
public void ResetToId(int operationId = 0)
{
LastOperationId = operationId;
LocalOperations = 0;
MissedOperations = 0;
FailedOperations = 0;
}
public bool IsDesynced()
{
return MissedOperations + FailedOperations > 0;
}
}