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2025-07-06 00:23:46 +02:00
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using System;
namespace NitroxClient.GameLogic.FMOD;
/// <summary>
/// Suppresses sounds played by base Subnautica, but not by Nitrox
/// </summary>
public readonly struct FMODSoundSuppressor : IDisposable
{
public static bool SuppressFMODEvents { get; private set; }
public FMODSoundSuppressor()
{
SuppressFMODEvents = true;
}
public void Dispose()
{
SuppressFMODEvents = false;
}
}