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using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
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using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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using UnityEngine;
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namespace NitroxClient.GameLogic.Spawning.Metadata.Processor;
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public class SealedDoorMetadataProcessor : EntityMetadataProcessor<SealedDoorMetadata>
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{
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public override void ProcessMetadata(GameObject gameObject, SealedDoorMetadata metadata)
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{
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Log.Info($"Received door metadata change for {gameObject.name} with data of {metadata}");
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Sealed door = gameObject.GetComponent<Sealed>();
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door._sealed = metadata.Sealed;
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door.openedAmount = metadata.OpenedAmount;
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LaserCutObject laseredObject = gameObject.GetComponent<LaserCutObject>();
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if (laseredObject && door._sealed)
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{
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laseredObject.lastCutValue = door.openedAmount;
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laseredObject.ActivateFX();
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}
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}
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}
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