Files
Nitrox/NitroxClient/GameLogic/Spawning/Metadata/Processor/SealedDoorMetadataProcessor.cs
2025-07-06 00:23:46 +02:00

26 lines
902 B
C#

using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.Metadata.Processor;
public class SealedDoorMetadataProcessor : EntityMetadataProcessor<SealedDoorMetadata>
{
public override void ProcessMetadata(GameObject gameObject, SealedDoorMetadata metadata)
{
Log.Info($"Received door metadata change for {gameObject.name} with data of {metadata}");
Sealed door = gameObject.GetComponent<Sealed>();
door._sealed = metadata.Sealed;
door.openedAmount = metadata.OpenedAmount;
LaserCutObject laseredObject = gameObject.GetComponent<LaserCutObject>();
if (laseredObject && door._sealed)
{
laseredObject.lastCutValue = door.openedAmount;
laseredObject.ActivateFX();
}
}
}