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using System;
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using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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using System.Collections.Generic;
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using BinaryPack.Attributes;
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using System.Runtime.Serialization;
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using NitroxModel.DataStructures.Unity;
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namespace NitroxModel.DataStructures.GameLogic.Entities;
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[Serializable, DataContract]
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public class CreatureRespawnEntity : WorldEntity
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{
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[DataMember(Order = 1)]
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public float SpawnTime { get; set; }
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[DataMember(Order = 2)]
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public NitroxTechType RespawnTechType { get; set; }
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[DataMember(Order = 3)]
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public List<string> AddComponents { get; set; } = [];
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[IgnoreConstructor]
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protected CreatureRespawnEntity()
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{
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// Constructor for serialization. Has to be "protected" for json serialization.
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}
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/// <remarks>Used for deserialization</remarks>
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public CreatureRespawnEntity(NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List<Entity> childEntities, float spawnTime, NitroxTechType respawnTechType, List<string> addComponents) :
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base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities)
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{
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SpawnTime = spawnTime;
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RespawnTechType = respawnTechType;
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AddComponents = addComponents;
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}
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public override string ToString()
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{
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return $"[{nameof(CreatureRespawnEntity)} SpawnTime: {SpawnTime}, RespawnTechType: {RespawnTechType}, AddComponents: [{string.Join(", ", AddComponents)}] {base.ToString()}]";
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}
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}
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