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using System;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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[Serializable]
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[DataContract]
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public class EatableMetadata : EntityMetadata
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{
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[DataMember(Order = 1)]
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public float TimeDecayStart { get; }
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[IgnoreConstructor]
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protected EatableMetadata()
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{
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//Constructor for serialization. Has to be "protected" for json serialization.
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}
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public EatableMetadata(float timeDecayStart)
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{
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TimeDecayStart = timeDecayStart;
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}
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public override string ToString()
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{
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return $"[{nameof(EatableMetadata)} TimeDecayStart: {TimeDecayStart}]";
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}
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}
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