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2025-07-06 00:23:46 +02:00
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using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata
{
[Serializable]
[DataContract]
public class KeypadMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public bool Unlocked { get; }
[IgnoreConstructor]
protected KeypadMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public KeypadMetadata(bool unlocked)
{
Unlocked = unlocked;
}
public override string ToString()
{
return $"[KeypadMetadata isOpen: {Unlocked}]";
}
}
}