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using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable]
[DataContract]
public class SubNameInputMetadata : NamedColoredMetadata
{
[DataMember(Order = 1)]
public int SelectedColorIndex { get; }
[IgnoreConstructor]
protected SubNameInputMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public SubNameInputMetadata(int selectedColorIndex, string name, NitroxVector3[] colors) : base(name, colors)
{
SelectedColorIndex = selectedColorIndex;
}
public override string ToString()
{
return $"[{nameof(SubNameInputMetadata)} SelectedColorIndex: {SelectedColorIndex} {base.ToString()}]";
}
}