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using System;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.DataStructures.GameLogic.Bases;
using NitroxModel.DataStructures.Unity;
using NitroxModel.Packets;
using UnityEngine;
namespace NitroxModel_Subnautica.DataStructures;
/// <summary>
/// Contains extension methods for converting Unity types to Nitrox types and vice versa.
/// This is necessary to allow the server to work without a dependency on game models while still being able to represent game models.
/// </summary>
/// <remarks>
/// The abbreviation "DTO" means Data Transfer Object which is a common term used in REST APIs.
/// Its purpose is to be a serializable type and to transfer the least amount of data necessary per request (e.g. API call).
/// </remarks>
public static class DataExtensions
{
public static Int3 ToUnity(this NitroxInt3 v)
{
return new Int3(v.X, v.Y, v.Z);
}
public static NitroxInt3 ToDto(this Int3 v)
{
return new NitroxInt3(v.x, v.y, v.z);
}
public static NitroxVector3 ToDto(this Vector3 v)
{
return new NitroxVector3(v.x, v.y, v.z);
}
public static Vector3 ToUnity(this NitroxVector3 v)
{
return new Vector3(v.X, v.Y, v.Z);
}
public static NitroxVector4 ToDto(this Vector4 v)
{
return new NitroxVector4(v.x, v.y, v.z, v.w);
}
public static Vector4 ToUnity(this NitroxVector4 v)
{
return new Vector4(v.X, v.Y, v.Z, v.W);
}
public static NitroxTechType ToDto(this TechType v)
{
return new NitroxTechType(v.ToString());
}
public static TechType ToUnity(this NitroxTechType v)
{
return (TechType)Enum.Parse(typeof(TechType), v.Name);
}
public static Quaternion ToUnity(this NitroxQuaternion v)
{
return new Quaternion(v.X, v.Y, v.Z, v.W);
}
public static NitroxQuaternion ToDto(this Quaternion v)
{
return new NitroxQuaternion(v.x, v.y, v.z, v.w);
}
public static NitroxColor ToDto(this Color v)
{
return new NitroxColor(v.r, v.g, v.b, v.a);
}
public static Color ToUnity(this NitroxColor v)
{
return new Color(v.R, v.G, v.B, v.A);
}
public static NitroxTransform ToLocalDto(this Transform transform)
{
return new NitroxTransform(transform.localPosition.ToDto(),
transform.localRotation.ToDto(),
transform.localScale.ToDto());
}
public static NitroxTransform ToWorldDto(this Transform transform)
{
return new NitroxTransform(transform.position.ToDto(),
transform.rotation.ToDto(),
transform.localScale.ToDto());
}
public static NitroxColor[] ToDto(this Color[] v)
{
NitroxColor[] result = new NitroxColor[v.Length];
for (int i = 0; i < v.Length; i++)
{
result[i] = v[i].ToDto();
}
return result;
}
public static NitroxVector3[] ToDto(this Vector3[] v)
{
if (v == null)
{
return Array.Empty<NitroxVector3>();
}
NitroxVector3[] result = new NitroxVector3[v.Length];
for (int i = 0; i < v.Length; i++)
{
result[i] = v[i].ToDto();
}
return result;
}
public static Vector3[] ToUnity(this NitroxVector3[] v)
{
if (v == null)
{
return Array.Empty<Vector3>();
}
Vector3[] result = new Vector3[v.Length];
for (int i = 0; i < v.Length; i++)
{
result[i] = v[i].ToUnity();
}
return result;
}
public static StoryGoalExecuted.EventType ToDto(this Story.GoalType goalType)
{
return goalType switch
{
Story.GoalType.PDA => StoryGoalExecuted.EventType.PDA,
Story.GoalType.Radio => StoryGoalExecuted.EventType.RADIO,
Story.GoalType.Encyclopedia => StoryGoalExecuted.EventType.ENCYCLOPEDIA,
Story.GoalType.Story => StoryGoalExecuted.EventType.STORY,
_ => throw new ArgumentException("The provided Story.GoalType doesn't correspond to a StoryEventSend.EventType"),
};
}
public static Story.GoalType ToUnity(this StoryGoalExecuted.EventType eventType)
{
return eventType switch
{
StoryGoalExecuted.EventType.PDA => Story.GoalType.PDA,
StoryGoalExecuted.EventType.RADIO => Story.GoalType.Radio,
StoryGoalExecuted.EventType.ENCYCLOPEDIA => Story.GoalType.Encyclopedia,
StoryGoalExecuted.EventType.STORY => Story.GoalType.Story,
_ => throw new ArgumentException("The provided StoryEventSend.EventType doesn't correspond to a Story.GoalType")
};
}
public static PDAEntry ToDto(this PDAScanner.Entry entry)
{
return new(entry.techType.ToDto(), entry.unlocked);
}
public static PDAScanner.Entry ToUnity(this PDAEntry entry)
{
return new() { techType = entry.TechType.ToUnity(), unlocked = entry.Unlocked };
}
public static Base.Face ToUnity(this NitroxBaseFace baseFace)
{
return new(baseFace.Cell.ToUnity(), (Base.Direction)baseFace.Direction);
}
public static NitroxBaseFace ToDto(this Base.Face face)
{
return new(face.cell.ToDto(), (int)face.direction);
}
}

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using System;
using UnityEngine;
namespace NitroxModel_Subnautica.DataStructures.GameLogic.Creatures.Actions
{
public interface SerializableCreatureAction
{
CreatureAction GetCreatureAction(GameObject gameObject);
}
// SerializableCreatureAction is not implemented yet but test require that at least one class inherits it
[Serializable]
public class EmptyCreatureAction: SerializableCreatureAction
{
public CreatureAction GetCreatureAction(GameObject gameObject) => null;
}
}

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using System;
using System.Runtime.Serialization;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.Unity;
using NitroxModel.DataStructures.Util;
namespace NitroxModel_Subnautica.DataStructures.GameLogic
{
[Serializable]
[DataContract]
public class CyclopsDamageInfoData
{
[DataMember(Order = 1)]
public NitroxId ReceiverId { get; set; }
[DataMember(Order = 2)]
public Optional<NitroxId> DealerId { get; set; }
[DataMember(Order = 3)]
public float OriginalDamage { get; set; }
[DataMember(Order = 4)]
public float Damage { get; set; }
[DataMember(Order = 5)]
public NitroxVector3 Position { get; set; }
[DataMember(Order = 6)]
public DamageType Type { get; set; }
protected CyclopsDamageInfoData()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public CyclopsDamageInfoData(NitroxId receiverId, Optional<NitroxId> dealerId, float originalDamage, float damage, NitroxVector3 position, DamageType type)
{
ReceiverId = receiverId;
DealerId = dealerId;
OriginalDamage = originalDamage;
Damage = damage;
Position = position;
Type = type;
}
public override string ToString()
{
return $"[CyclopsDamageInfoData - ReceiverId: {ReceiverId} DealerId:{DealerId} OriginalDamage: {OriginalDamage} Damage: {Damage} Position: {Position} Type: {Type}}}]";
}
}
}

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using System;
using System.Runtime.Serialization;
using NitroxModel.DataStructures;
namespace NitroxModel_Subnautica.DataStructures.GameLogic
{
[Serializable]
[DataContract]
public class CyclopsFireData
{
[DataMember(Order = 1)]
public NitroxId FireId { get; set; }
[DataMember(Order = 2)]
public NitroxId CyclopsId { get; set; }
[DataMember(Order = 3)]
public CyclopsRooms Room { get; set; }
[DataMember(Order = 4)]
public int NodeIndex { get; set; }
protected CyclopsFireData()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public CyclopsFireData(NitroxId fireId, NitroxId cyclopsId, CyclopsRooms room, int nodeIndex)
{
FireId = fireId;
CyclopsId = cyclopsId;
Room = room;
NodeIndex = nodeIndex;
}
public override string ToString()
{
return $"[CyclopsFireData - FireId: {FireId}, CyclopsId: {CyclopsId}, Room: {Room}, FireNodeIndex: {NodeIndex}]";
}
}
}

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using System;
using System.Collections.Generic;
using LitJson;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.Helper;
using static LootDistributionData;
namespace NitroxModel_Subnautica.DataStructures.GameLogic.Entities;
public class SubnauticaUwePrefabFactory : IUwePrefabFactory
{
private readonly LootDistributionData lootDistributionData;
private readonly Dictionary<string, List<UwePrefab>> cache = new();
public SubnauticaUwePrefabFactory(string lootDistributionJson)
{
lootDistributionData = GetLootDistributionData(lootDistributionJson);
}
public bool TryGetPossiblePrefabs(string biome, out List<UwePrefab> prefabs)
{
if (biome == null)
{
prefabs = null;
return false;
}
if (cache.TryGetValue(biome, out prefabs))
{
return true;
}
prefabs = new();
BiomeType biomeType = (BiomeType)Enum.Parse(typeof(BiomeType), biome);
if (lootDistributionData.GetBiomeLoot(biomeType, out DstData dstData))
{
foreach (PrefabData prefabData in dstData.prefabs)
{
if (lootDistributionData.srcDistribution.TryGetValue(prefabData.classId, out SrcData srcData))
{
// Manually went through the list of those to make this "filter"
// You can verify this by looping through all of SrcData (e.g in LootDistributionData.Initialize)
// print the prefabPath and check the TechType related to the provided classId (WorldEntityDatabase.TryGetInfo) with PDAScanner.IsFragment
bool isFragment = srcData.prefabPath.Contains("Fragment") || srcData.prefabPath.Contains("BaseGlassDome");
prefabs.Add(new(prefabData.classId, prefabData.count, prefabData.probability, isFragment));
}
}
}
cache[biome] = prefabs;
return true;
}
private LootDistributionData GetLootDistributionData(string lootDistributionJson)
{
// LitJson uses the computer's local CultureInfo when parsing the JSON files.
// However, these json files were saved in en_US. Ensure that this is done for the current thread.
CultureManager.ConfigureCultureInfo();
JsonMapper.RegisterImporter((double value) => Convert.ToSingle(value));
Dictionary<string, LootDistributionData.SrcData> result = JsonMapper.ToObject<Dictionary<string, LootDistributionData.SrcData>>(lootDistributionJson);
LootDistributionData lootDistributionData = new LootDistributionData();
lootDistributionData.Initialize(result);
return lootDistributionData;
}
}

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using System.Collections.Generic;
using NitroxModel.DataStructures.GameLogic.Entities;
using UWE;
namespace NitroxModel_Subnautica.DataStructures.GameLogic.Entities;
public class SubnauticaUweWorldEntityFactory : IUweWorldEntityFactory
{
private readonly Dictionary<string, WorldEntityInfo> worldEntitiesByClassId;
public SubnauticaUweWorldEntityFactory(Dictionary<string, WorldEntityInfo> worldEntitiesByClassId)
{
this.worldEntitiesByClassId = worldEntitiesByClassId;
}
public bool TryFind(string classId, out UweWorldEntity uweWorldEntity)
{
if (worldEntitiesByClassId.TryGetValue(classId, out WorldEntityInfo worldEntityInfo))
{
uweWorldEntity = new(worldEntityInfo.classId,
worldEntityInfo.techType.ToDto(),
worldEntityInfo.slotType.ToString(),
worldEntityInfo.prefabZUp,
(int)worldEntityInfo.cellLevel,
worldEntityInfo.localScale.ToDto());
return true;
}
uweWorldEntity = null;
return false;
}
}

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using System.Runtime.Serialization;
using NitroxModel.DataStructures.Surrogates;
using NitroxModel.DataStructures.Unity;
using UnityEngine;
namespace NitroxModel_Subnautica.DataStructures.Surrogates
{
[DataContract]
public class QuaternionSurrogate : SerializationSurrogate<Quaternion>
{
[DataMember(Order = 1)]
public float X { get; private set; }
[DataMember(Order = 2)]
public float Y { get; private set; }
[DataMember(Order = 3)]
public float Z { get; private set; }
[DataMember(Order = 4)]
public float W { get; private set; }
protected override void GetObjectData(Quaternion quaternion, SerializationInfo info)
{
info.AddValue("w", quaternion.w);
info.AddValue("x", quaternion.x);
info.AddValue("y", quaternion.y);
info.AddValue("z", quaternion.z);
}
protected override Quaternion SetObjectData(Quaternion quaternion, SerializationInfo info)
{
quaternion.w = info.GetSingle("w");
quaternion.x = info.GetSingle("x");
quaternion.y = info.GetSingle("y");
quaternion.z = info.GetSingle("z");
return quaternion;
}
public static implicit operator QuaternionSurrogate(Quaternion v)
{
return new QuaternionSurrogate
{
X = v.x,
Y = v.y,
W = v.w,
Z = v.z
};
}
public static implicit operator Quaternion(QuaternionSurrogate surrogate)
{
return new Quaternion(surrogate.X, surrogate.Y, surrogate.Z, surrogate.W);
}
public static implicit operator QuaternionSurrogate(NitroxQuaternion v)
{
return new QuaternionSurrogate
{
X = v.X,
Y = v.Y,
W = v.W,
Z = v.Z
};
}
public static implicit operator NitroxQuaternion(QuaternionSurrogate surrogate)
{
return new NitroxQuaternion(surrogate.X, surrogate.Y, surrogate.Z, surrogate.W);
}
}
}

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using System.Runtime.Serialization;
using NitroxModel.DataStructures.Surrogates;
using NitroxModel.DataStructures.Unity;
using UnityEngine;
namespace NitroxModel_Subnautica.DataStructures.Surrogates
{
[DataContract]
public class Vector3Surrogate : SerializationSurrogate<Vector3>
{
[DataMember(Order = 1)]
public float X { get; private set; }
[DataMember(Order = 2)]
public float Y { get; private set; }
[DataMember(Order = 3)]
public float Z { get; private set; }
protected override void GetObjectData(Vector3 vector3, SerializationInfo info)
{
info.AddValue("x", vector3.x);
info.AddValue("y", vector3.y);
info.AddValue("z", vector3.z);
}
protected override Vector3 SetObjectData(Vector3 vector3, SerializationInfo info)
{
vector3.x = info.GetSingle("x");
vector3.y = info.GetSingle("y");
vector3.z = info.GetSingle("z");
return vector3;
}
public static implicit operator Vector3Surrogate(NitroxVector3 v)
{
return new Vector3Surrogate
{
X = v.X,
Y = v.Y,
Z = v.Z
};
}
public static implicit operator NitroxVector3(Vector3Surrogate surrogate)
{
return new NitroxVector3(surrogate.X, surrogate.Y, surrogate.Z);
}
public static implicit operator Vector3Surrogate(Vector3 v)
{
return new Vector3Surrogate
{
X = v.x,
Y = v.y,
Z = v.z
};
}
public static implicit operator Vector3(Vector3Surrogate surrogate)
{
return new Vector3(surrogate.X, surrogate.Y, surrogate.Z);
}
}
}

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namespace NitroxModel_Subnautica.Helper;
public static class SubnauticaConstants
{
public const string LIGHTMAPPED_PREFAB_NAME = "__LIGHTMAPPED_PREFAB__";
}

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using System.Collections.Generic;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Helper;
namespace NitroxModel_Subnautica.Helper
{
/// <summary>
/// Static information about the game world loaded by Subnautica that isn't (and shouldn't) be retrievable from the game directly.
/// </summary>
public class SubnauticaMap : IMap
{
private const int BATCH_SIZE = 160;
private const int SKYBOX_METERS_ABOVE_WATER = 160;
/// <summary>
/// TechType can't be introspected at runtime in RELEASE mode because its reflection info is elided.
/// </summary>
public static readonly List<NitroxTechType> GLOBAL_ROOT_TECH_TYPES = new List<NitroxTechType>
{
new NitroxTechType(nameof(TechType.Pipe)),
new NitroxTechType(nameof(TechType.Constructor)),
new NitroxTechType(nameof(TechType.Flare)),
new NitroxTechType(nameof(TechType.Gravsphere)),
new NitroxTechType(nameof(TechType.PipeSurfaceFloater)),
new NitroxTechType(nameof(TechType.SmallStorage)),
new NitroxTechType(nameof(TechType.CyclopsDecoy)),
new NitroxTechType(nameof(TechType.LEDLight)),
new NitroxTechType(nameof(TechType.Beacon))
};
public int ItemLevelOfDetail => 3;
public int BatchSize => 160;
public NitroxInt3 BatchDimensions => new NitroxInt3(BatchSize, BatchSize, BatchSize);
public NitroxInt3 DimensionsInMeters => new NitroxInt3(4096, 3200, 4096);
public NitroxInt3 DimensionsInBatches => NitroxInt3.Ceil(DimensionsInMeters / BATCH_SIZE);
public NitroxInt3 BatchDimensionCenter => new NitroxInt3(DimensionsInMeters.X / 2, DimensionsInMeters.Y - SKYBOX_METERS_ABOVE_WATER, DimensionsInMeters.Z / 2);
public List<NitroxTechType> GlobalRootTechTypes { get; } = GLOBAL_ROOT_TECH_TYPES;
}
}

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using UnityEngine;
namespace NitroxModel_Subnautica.Helper
{
public static class TextureScaler
{
public static void Scale(Texture2D tex, int width, int height, FilterMode mode = FilterMode.Trilinear)
{
Rect texR = new Rect(0, 0, width, height);
GpuScale(tex, width, height, mode);
tex.Resize(width, height);
tex.ReadPixels(texR, 0, 0, true);
tex.Apply(true);
}
internal static void GpuScale(Texture2D src, int width, int height, FilterMode fmode)
{
src.filterMode = fmode;
src.Apply(true);
RenderTexture rtt = new RenderTexture(width, height, 32);
Graphics.SetRenderTarget(rtt);
GL.LoadPixelMatrix(0, 1, 1, 0);
GL.Clear(true, true, new Color(0, 0, 0, 0));
Graphics.DrawTexture(new Rect(0, 0, 1, 1), src);
}
}
}

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using NitroxModel.DataStructures.Unity;
namespace NitroxModel_Subnautica.Helper
{
public static class VehicleHelper
{
public static NitroxVector3[] GetDefaultColours(TechType techType)
{
switch (techType)
{
case TechType.Seamoth:
return new[] {
new NitroxVector3(0f, 0f, 1f),
new NitroxVector3(0f, 0f, 0f),
new NitroxVector3(0f, 0f, 1f),
new NitroxVector3(0.577f, 0.447f, 0.604f),
new NitroxVector3(0.114f, 0.729f, 0.965f)
};
case TechType.Exosuit:
return new[] {
new NitroxVector3(0f, 0f, 1f), //_Color
new NitroxVector3(0f, 0f, 0f), //_Tint
new NitroxVector3(0f, 0f, 1f), //_Color
new NitroxVector3(0.577f, 0.447f, 0.604f),//_Color2
new NitroxVector3(0.114f, 0.729f, 0.965f) //_Color3
};
case TechType.Cyclops:
return new[]
{
new NitroxVector3(1f, 0f, 1f),
new NitroxVector3(0.6f, 0.4f, 0.4f),
new NitroxVector3(0.1f, 0.8f, 1f),
new NitroxVector3(0f, 0f, 0f)
};
default:
return GetPrimalDefaultColours();
}
}
public static NitroxVector3[] GetPrimalDefaultColours()
{
return new[]
{
new NitroxVector3(0f, 0f, 1f)
};
}
public static bool IsVehicle(TechType techtype)
{
switch (techtype)
{
case TechType.Seamoth:
case TechType.Exosuit:
case TechType.Cyclops:
case TechType.RocketBase:
return true;
default:
return false;
}
}
}
}

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using NitroxModel.Logger;
namespace NitroxModel_Subnautica.Logger
{
/// <summary>
/// Log handler for logging and showing information to the player.
/// The log is also written to the log file.
/// </summary>
public class SubnauticaInGameLogger : InGameLogger
{
public void Log(object message) => Log(message?.ToString());
public void Log(string message)
{
if (string.IsNullOrEmpty(message))
{
return;
}
// Logs to the top-left of the screen using UWE code.
ErrorMessage.AddMessage(message);
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net472;net9.0</TargetFrameworks>
<RootNamespace>NitroxModel_Subnautica</RootNamespace>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\NitroxModel\NitroxModel.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="LitJson" Version="0.19.0" />
</ItemGroup>
</Project>

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using System;
using System.Linq;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures.GameLogic;
namespace NitroxModel_Subnautica.Packets
{
/// <summary>
/// A state update packet for the Cyclops that could be sent due to a <see cref="CyclopsDamagePoint"/> create/repair, <see cref="SubFire"/> create/extinguish,
/// or a general Cyclops health change. A health change to 0 means the Cyclops has been destroyed.
/// </summary>
[Serializable]
public class CyclopsDamage : Packet
{
public NitroxId Id { get; }
public float SubHealth { get; }
public float DamageManagerHealth { get; }
public float SubFireHealth { get; }
public int[] DamagePointIndexes { get; }
public CyclopsFireData[] RoomFires { get; }
public CyclopsDamageInfoData DamageInfo { get; }
/// <param name="id"><see cref="SubRoot"/> Id.</param>
/// <param name="subHealth"><see cref="SubRoot.liveMixin.health"/>.</param>
/// <param name="damageManagerHealth"><see cref="CyclopsExternalDamageManager.subLiveMixin.health"/>.</param>
/// <param name="subFireHealth"><see cref="SubFire.liveMixin.health"/>.</param>
/// <param name="damagePointIndexes"><see cref="CyclopsExternalDamageManager.damagePoints"/> where <see cref="GameObject.activeSelf"/>.
/// Null if only a Cyclops health change.</param>
/// <param name="roomFires"><see cref="SubFire.RoomFire.spawnNodes"/> where <see cref="Transform.childCount"/> > 0.
/// Null if only a Cyclops health change.</param>
/// <param name="damageInfo">Null if a repair or extinguish.</param>
public CyclopsDamage(NitroxId id, float subHealth, float damageManagerHealth, float subFireHealth, int[] damagePointIndexes, CyclopsFireData[] roomFires, CyclopsDamageInfoData damageInfo = null)
{
Id = id;
SubHealth = subHealth;
DamageManagerHealth = damageManagerHealth;
SubFireHealth = subFireHealth;
DamagePointIndexes = damagePointIndexes;
RoomFires = roomFires;
DamageInfo = damageInfo;
}
public override string ToString()
{
return $"[CyclopsDamage - Id: {Id}, SubHealth: {SubHealth}, DamageManagerHealth: {DamageManagerHealth}, SubFireHealth: {SubFireHealth}{(DamagePointIndexes == null ? "" : $" DamagePointIndexes: {string.Join(", ", DamagePointIndexes.Select(x => x.ToString()).ToArray())}")}{(RoomFires == null ? "" : $" RoomFires: {string.Join(", ", RoomFires.Select(x => x.ToString()).ToArray())}")}{(DamageInfo == null ? "" : $" DamageInfo: DealerId: {DamageInfo?.DealerId}")}";
}
}
}

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using System;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
namespace NitroxModel_Subnautica.Packets
{
[Serializable]
public class CyclopsDamagePointRepaired : Packet
{
public NitroxId Id { get; }
public int DamagePointIndex { get; }
public float RepairAmount { get; }
/// <param name="id">The Cyclops id</param>
/// <param name="repairAmount">The amount to repair the damage by. A large repair amount is passed if the point is meant to be fully repaired</param>
public CyclopsDamagePointRepaired(NitroxId id, int damagePointIndex, float repairAmount)
{
Id = id;
DamagePointIndex = damagePointIndex;
RepairAmount = repairAmount;
}
public override string ToString()
{
return $"[CyclopsDamagePointRepaired - Id: {Id}, DamagePointIndex: {DamagePointIndex}, RepairAmount: {RepairAmount}]";
}
}
}

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using System;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
namespace NitroxModel_Subnautica.Packets
{
[Serializable]
public class CyclopsDecoyLaunch : Packet
{
public NitroxId Id { get; }
public CyclopsDecoyLaunch(NitroxId id)
{
Id = id;
}
public override string ToString()
{
return $"[CyclopsDecoyLaunch - Id: {Id}]";
}
}
}

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using System;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures.GameLogic;
namespace NitroxModel_Subnautica.Packets
{
/// <summary>
/// Triggered when a fire has been created in <see cref="SubFire.CreateFire(SubFire.RoomFire)"/>
/// </summary>
[Serializable]
public class CyclopsFireCreated : Packet
{
public CyclopsFireData FireCreatedData { get; }
public CyclopsFireCreated(NitroxId id, NitroxId cyclopsId, CyclopsRooms room, int nodeIndex)
{
FireCreatedData = new CyclopsFireData(id, cyclopsId, room, nodeIndex);
}
/// <remarks>Used for deserialization</remarks>
public CyclopsFireCreated(CyclopsFireData fireCreatedData)
{
FireCreatedData = fireCreatedData;
}
public override string ToString()
{
return $"[CyclopsFireCreated - {FireCreatedData}]";
}
}
}

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using System;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
namespace NitroxModel_Subnautica.Packets
{
[Serializable]
public class CyclopsFireSuppression : Packet
{
public NitroxId Id { get; }
public CyclopsFireSuppression(NitroxId id)
{
Id = id;
}
public override string ToString()
{
return $"[CyclopsFireSuppressionSystem - Id: {Id}]";
}
}
}

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using System;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.Unity;
using NitroxModel.Packets;
using UnityEngine;
namespace NitroxModel_Subnautica.Packets
{
[Serializable]
public class ExosuitArmActionPacket : Packet
{
public TechType TechType { get; }
public NitroxId ArmId { get; }
public ExosuitArmAction ArmAction { get; }
public NitroxVector3? OpVector { get; }
public NitroxQuaternion? OpRotation { get; }
public ExosuitArmActionPacket(TechType techType, NitroxId armId, ExosuitArmAction armAction, NitroxVector3? opVector, NitroxQuaternion? opRotation)
{
TechType = techType;
ArmId = armId;
ArmAction = armAction;
OpVector = opVector;
OpRotation = opRotation;
}
public override string ToString()
{
return $"[ExosuitArmAction - TechType: {TechType}, ArmId:{ArmId}, ArmAction: {ArmAction}, Vector: {OpVector}, Rotation: {OpRotation}]";
}
}
public enum ExosuitArmAction
{
START_USE_TOOL,
END_USE_TOOL,
ALT_HIT
}
}

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using System;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
namespace NitroxModel_Subnautica.Packets;
[Serializable]
public class RocketLaunch : Packet
{
public NitroxId RocketId { get; }
public RocketLaunch(NitroxId rocketId)
{
RocketId = rocketId;
}
}

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using System;
using System.Collections.Generic;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
namespace NitroxModel_Subnautica.Packets;
[Serializable]
public class RocketResync : Packet
{
public NitroxId RocketId { get; }
public List<PreflightCheck> PreflightChecks { get; }
public RocketResync(NitroxId rocketId, List<PreflightCheck> preflightChecks)
{
RocketId = rocketId;
PreflightChecks = preflightChecks;
}
}