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2025-07-06 00:23:46 +02:00
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using System;
using UnityEngine;
namespace NitroxModel_Subnautica.DataStructures.GameLogic.Creatures.Actions
{
public interface SerializableCreatureAction
{
CreatureAction GetCreatureAction(GameObject gameObject);
}
// SerializableCreatureAction is not implemented yet but test require that at least one class inherits it
[Serializable]
public class EmptyCreatureAction: SerializableCreatureAction
{
public CreatureAction GetCreatureAction(GameObject gameObject) => null;
}
}

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using System;
using System.Runtime.Serialization;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.Unity;
using NitroxModel.DataStructures.Util;
namespace NitroxModel_Subnautica.DataStructures.GameLogic
{
[Serializable]
[DataContract]
public class CyclopsDamageInfoData
{
[DataMember(Order = 1)]
public NitroxId ReceiverId { get; set; }
[DataMember(Order = 2)]
public Optional<NitroxId> DealerId { get; set; }
[DataMember(Order = 3)]
public float OriginalDamage { get; set; }
[DataMember(Order = 4)]
public float Damage { get; set; }
[DataMember(Order = 5)]
public NitroxVector3 Position { get; set; }
[DataMember(Order = 6)]
public DamageType Type { get; set; }
protected CyclopsDamageInfoData()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public CyclopsDamageInfoData(NitroxId receiverId, Optional<NitroxId> dealerId, float originalDamage, float damage, NitroxVector3 position, DamageType type)
{
ReceiverId = receiverId;
DealerId = dealerId;
OriginalDamage = originalDamage;
Damage = damage;
Position = position;
Type = type;
}
public override string ToString()
{
return $"[CyclopsDamageInfoData - ReceiverId: {ReceiverId} DealerId:{DealerId} OriginalDamage: {OriginalDamage} Damage: {Damage} Position: {Position} Type: {Type}}}]";
}
}
}

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using System;
using System.Runtime.Serialization;
using NitroxModel.DataStructures;
namespace NitroxModel_Subnautica.DataStructures.GameLogic
{
[Serializable]
[DataContract]
public class CyclopsFireData
{
[DataMember(Order = 1)]
public NitroxId FireId { get; set; }
[DataMember(Order = 2)]
public NitroxId CyclopsId { get; set; }
[DataMember(Order = 3)]
public CyclopsRooms Room { get; set; }
[DataMember(Order = 4)]
public int NodeIndex { get; set; }
protected CyclopsFireData()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public CyclopsFireData(NitroxId fireId, NitroxId cyclopsId, CyclopsRooms room, int nodeIndex)
{
FireId = fireId;
CyclopsId = cyclopsId;
Room = room;
NodeIndex = nodeIndex;
}
public override string ToString()
{
return $"[CyclopsFireData - FireId: {FireId}, CyclopsId: {CyclopsId}, Room: {Room}, FireNodeIndex: {NodeIndex}]";
}
}
}

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using System;
using System.Collections.Generic;
using LitJson;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.Helper;
using static LootDistributionData;
namespace NitroxModel_Subnautica.DataStructures.GameLogic.Entities;
public class SubnauticaUwePrefabFactory : IUwePrefabFactory
{
private readonly LootDistributionData lootDistributionData;
private readonly Dictionary<string, List<UwePrefab>> cache = new();
public SubnauticaUwePrefabFactory(string lootDistributionJson)
{
lootDistributionData = GetLootDistributionData(lootDistributionJson);
}
public bool TryGetPossiblePrefabs(string biome, out List<UwePrefab> prefabs)
{
if (biome == null)
{
prefabs = null;
return false;
}
if (cache.TryGetValue(biome, out prefabs))
{
return true;
}
prefabs = new();
BiomeType biomeType = (BiomeType)Enum.Parse(typeof(BiomeType), biome);
if (lootDistributionData.GetBiomeLoot(biomeType, out DstData dstData))
{
foreach (PrefabData prefabData in dstData.prefabs)
{
if (lootDistributionData.srcDistribution.TryGetValue(prefabData.classId, out SrcData srcData))
{
// Manually went through the list of those to make this "filter"
// You can verify this by looping through all of SrcData (e.g in LootDistributionData.Initialize)
// print the prefabPath and check the TechType related to the provided classId (WorldEntityDatabase.TryGetInfo) with PDAScanner.IsFragment
bool isFragment = srcData.prefabPath.Contains("Fragment") || srcData.prefabPath.Contains("BaseGlassDome");
prefabs.Add(new(prefabData.classId, prefabData.count, prefabData.probability, isFragment));
}
}
}
cache[biome] = prefabs;
return true;
}
private LootDistributionData GetLootDistributionData(string lootDistributionJson)
{
// LitJson uses the computer's local CultureInfo when parsing the JSON files.
// However, these json files were saved in en_US. Ensure that this is done for the current thread.
CultureManager.ConfigureCultureInfo();
JsonMapper.RegisterImporter((double value) => Convert.ToSingle(value));
Dictionary<string, LootDistributionData.SrcData> result = JsonMapper.ToObject<Dictionary<string, LootDistributionData.SrcData>>(lootDistributionJson);
LootDistributionData lootDistributionData = new LootDistributionData();
lootDistributionData.Initialize(result);
return lootDistributionData;
}
}

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using System.Collections.Generic;
using NitroxModel.DataStructures.GameLogic.Entities;
using UWE;
namespace NitroxModel_Subnautica.DataStructures.GameLogic.Entities;
public class SubnauticaUweWorldEntityFactory : IUweWorldEntityFactory
{
private readonly Dictionary<string, WorldEntityInfo> worldEntitiesByClassId;
public SubnauticaUweWorldEntityFactory(Dictionary<string, WorldEntityInfo> worldEntitiesByClassId)
{
this.worldEntitiesByClassId = worldEntitiesByClassId;
}
public bool TryFind(string classId, out UweWorldEntity uweWorldEntity)
{
if (worldEntitiesByClassId.TryGetValue(classId, out WorldEntityInfo worldEntityInfo))
{
uweWorldEntity = new(worldEntityInfo.classId,
worldEntityInfo.techType.ToDto(),
worldEntityInfo.slotType.ToString(),
worldEntityInfo.prefabZUp,
(int)worldEntityInfo.cellLevel,
worldEntityInfo.localScale.ToDto());
return true;
}
uweWorldEntity = null;
return false;
}
}