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using System.Reflection;
using NitroxModel.Helper;
using UnityEngine;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Once multiplayer is initiated, prevent game logic from sleeping (i.e. freezing).
/// </summary>
public sealed partial class Application_IsFocused_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Property(() => Application.isFocused).GetMethod;
public static bool Prefix(ref bool __result)
{
__result = true;
return false;
}
}