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25
NitroxPatcher/Patches/Dynamic/Constructor_Deploy_Patch.cs
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25
NitroxPatcher/Patches/Dynamic/Constructor_Deploy_Patch.cs
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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class Constructor_Deploy_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((Constructor t) => t.Deploy(default(bool)));
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public static void Prefix(Constructor __instance, bool value)
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{
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// only trigger updates when there is a valid state change.
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if (value != __instance.deployed)
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{
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// We need to set this early so that the extracted metadata has the right value for "deployed"
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__instance.deployed = value;
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if (__instance.TryGetIdOrWarn(out NitroxId id))
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{
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Resolve<Entities>().EntityMetadataChanged(__instance, id);
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}
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}
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}
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}
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