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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class Constructor_Deploy_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method((Constructor t) => t.Deploy(default(bool)));
public static void Prefix(Constructor __instance, bool value)
{
// only trigger updates when there is a valid state change.
if (value != __instance.deployed)
{
// We need to set this early so that the extracted metadata has the right value for "deployed"
__instance.deployed = value;
if (__instance.TryGetIdOrWarn(out NitroxId id))
{
Resolve<Entities>().EntityMetadataChanged(__instance, id);
}
}
}
}