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NitroxPatcher/Patches/Dynamic/EntityCell_Reset_Patch.cs
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NitroxPatcher/Patches/Dynamic/EntityCell_Reset_Patch.cs
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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// An important source of cell unload which is different than <see cref="EntityCell.SleepAsync"/> but must also be taken into account.
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/// </summary>
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public sealed partial class EntityCell_Reset_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((EntityCell t) => t.Reset());
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public static void Prefix(EntityCell __instance)
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{
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Resolve<Terrain>().CellUnloaded(__instance.batchId, __instance.cellId, __instance.level);
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}
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}
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