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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class Inventory_LoseItems_Patch : NitroxPatch, IDynamicPatch
{
internal static readonly MethodInfo TARGET_METHOD = Reflect.Method((Inventory t) => t.LoseItems());
public static bool Prefix(Inventory __instance, ref bool __result)
{
if (Resolve<LocalPlayer>().KeepInventoryOnDeath)
{
__result = false;
return false;
}
return true;
}
}