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using NitroxModel.DataStructures.GameLogic.Entities;
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using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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using NitroxServer.GameLogic.Entities;
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namespace NitroxServer.Communication.Packets.Processors;
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public class PlayerInCyclopsMovementProcessor : AuthenticatedPacketProcessor<PlayerInCyclopsMovement>
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{
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private readonly PlayerManager playerManager;
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private readonly EntityRegistry entityRegistry;
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public PlayerInCyclopsMovementProcessor(PlayerManager playerManager, EntityRegistry entityRegistry)
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{
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this.playerManager = playerManager;
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this.entityRegistry = entityRegistry;
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}
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public override void Process(PlayerInCyclopsMovement packet, Player player)
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{
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if (entityRegistry.TryGetEntityById(player.PlayerContext.PlayerNitroxId, out PlayerWorldEntity playerWorldEntity))
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{
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playerWorldEntity.Transform.LocalPosition = packet.LocalPosition;
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playerWorldEntity.Transform.LocalRotation = packet.LocalRotation;
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player.Position = playerWorldEntity.Transform.Position;
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player.Rotation = playerWorldEntity.Transform.Rotation;
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playerManager.SendPacketToOtherPlayers(packet, player);
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}
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else
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{
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Log.ErrorOnce($"{nameof(PlayerWorldEntity)} couldn't be found for player {player.Name}. It is adviced the player reconnects before losing too much progression.");
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}
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}
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}
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