Files
Nitrox/NitroxClient/GameLogic/Interior.cs
2025-07-06 00:23:46 +02:00

24 lines
652 B
C#

using NitroxClient.Communication.Abstract;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
namespace NitroxClient.GameLogic
{
public class Interior
{
private readonly IPacketSender packetSender;
public Interior(IPacketSender packetSender)
{
this.packetSender = packetSender;
}
public void OpenableStateChanged(NitroxId id, bool isOpen, float animationDuration)
{
OpenableStateChanged stateChange = new OpenableStateChanged(id, isOpen, animationDuration);
packetSender.Send(stateChange);
Log.Debug(stateChange);
}
}
}