Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/RadiationLeakEntity.cs
2025-07-06 00:23:46 +02:00

37 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities;
[Serializable, DataContract]
public class RadiationLeakEntity : GlobalRootEntity
{
[DataMember(Order = 1)]
public int ObjectIndex { get; set; }
[IgnoreConstructor]
protected RadiationLeakEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public RadiationLeakEntity(NitroxId id, int objectIndex, RadiationMetadata metadata)
{
Id = id;
ObjectIndex = objectIndex;
Metadata = metadata;
Transform = new();
}
/// <remarks>Used for deserialization</remarks>
public RadiationLeakEntity(int objectIndex, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List<Entity> childEntities) :
base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities)
{
ObjectIndex = objectIndex;
}
}