21 lines
543 B
C#
21 lines
543 B
C#
using System;
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using NitroxModel.DataStructures.GameLogic;
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namespace NitroxModel.Packets
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{
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[Serializable]
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public class CellVisibilityChanged : Packet
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{
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public ushort PlayerId { get; }
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public AbsoluteEntityCell[] Added { get; }
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public AbsoluteEntityCell[] Removed { get; }
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public CellVisibilityChanged(ushort playerId, AbsoluteEntityCell[] added, AbsoluteEntityCell[] removed)
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{
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PlayerId = playerId;
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Added = added;
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Removed = removed;
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}
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}
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}
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