Files
Nitrox/NitroxModel/Packets/MultiplayerSessionReservation.cs
2025-07-06 00:23:46 +02:00

26 lines
960 B
C#

using System;
using NitroxModel.MultiplayerSession;
namespace NitroxModel.Packets
{
[Serializable]
public class MultiplayerSessionReservation : CorrelatedPacket
{
public ushort PlayerId { get; }
public string ReservationKey { get; }
public MultiplayerSessionReservationState ReservationState { get; }
public MultiplayerSessionReservation(string correlationId, MultiplayerSessionReservationState reservationState) : base(correlationId)
{
ReservationState = reservationState;
}
public MultiplayerSessionReservation(string correlationId, ushort playerId, string reservationKey,
MultiplayerSessionReservationState reservationState = MultiplayerSessionReservationState.RESERVED) : this(correlationId, reservationState)
{
PlayerId = playerId;
ReservationKey = reservationKey;
}
}
}