28 lines
983 B
C#
28 lines
983 B
C#
using System;
|
|
using NitroxModel.DataStructures.Unity;
|
|
using NitroxModel.Networking;
|
|
|
|
namespace NitroxModel.Packets
|
|
{
|
|
[Serializable]
|
|
public class PlayerMovement : Movement
|
|
{
|
|
public override ushort PlayerId { get; }
|
|
public override NitroxVector3 Position { get; }
|
|
public override NitroxVector3 Velocity { get; }
|
|
public override NitroxQuaternion BodyRotation { get; }
|
|
public override NitroxQuaternion AimingRotation { get; }
|
|
|
|
public PlayerMovement(ushort playerId, NitroxVector3 position, NitroxVector3 velocity, NitroxQuaternion bodyRotation, NitroxQuaternion aimingRotation)
|
|
{
|
|
PlayerId = playerId;
|
|
Position = position;
|
|
Velocity = velocity;
|
|
BodyRotation = bodyRotation;
|
|
AimingRotation = aimingRotation;
|
|
DeliveryMethod = NitroxDeliveryMethod.DeliveryMethod.UNRELIABLE_SEQUENCED;
|
|
UdpChannel = UdpChannelId.MOVEMENTS;
|
|
}
|
|
}
|
|
}
|