Files
Nitrox/NitroxModel/Packets/PlayerMovement.cs
2025-07-06 00:23:46 +02:00

28 lines
983 B
C#

using System;
using NitroxModel.DataStructures.Unity;
using NitroxModel.Networking;
namespace NitroxModel.Packets
{
[Serializable]
public class PlayerMovement : Movement
{
public override ushort PlayerId { get; }
public override NitroxVector3 Position { get; }
public override NitroxVector3 Velocity { get; }
public override NitroxQuaternion BodyRotation { get; }
public override NitroxQuaternion AimingRotation { get; }
public PlayerMovement(ushort playerId, NitroxVector3 position, NitroxVector3 velocity, NitroxQuaternion bodyRotation, NitroxQuaternion aimingRotation)
{
PlayerId = playerId;
Position = position;
Velocity = velocity;
BodyRotation = bodyRotation;
AimingRotation = aimingRotation;
DeliveryMethod = NitroxDeliveryMethod.DeliveryMethod.UNRELIABLE_SEQUENCED;
UdpChannel = UdpChannelId.MOVEMENTS;
}
}
}