Files
Nitrox/NitroxModel/Packets/SpawnEntities.cs
2025-07-06 00:23:46 +02:00

43 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic;
namespace NitroxModel.Packets
{
[Serializable]
public class SpawnEntities : Packet
{
public List<Entity> Entities { get; }
public List<SimulatedEntity> Simulations { get; }
public bool ForceRespawn { get; }
public SpawnEntities(List<Entity> entities)
{
Entities = entities;
ForceRespawn = false;
}
public SpawnEntities(Entity entity, SimulatedEntity simulatedEntity = null, bool forceRespawn = false)
{
Entities = [entity];
Simulations = [];
if (simulatedEntity != null)
{
Simulations.Add(simulatedEntity);
}
ForceRespawn = forceRespawn;
}
// Constructor for serialization.
public SpawnEntities(List<Entity> entities, List<SimulatedEntity> simulations, bool forceRespawn)
{
Entities = entities;
Simulations = simulations;
ForceRespawn = forceRespawn;
}
}
}