43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using NitroxModel.DataStructures;
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using NitroxModel.DataStructures.GameLogic;
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namespace NitroxModel.Packets
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{
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[Serializable]
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public class SpawnEntities : Packet
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{
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public List<Entity> Entities { get; }
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public List<SimulatedEntity> Simulations { get; }
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public bool ForceRespawn { get; }
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public SpawnEntities(List<Entity> entities)
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{
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Entities = entities;
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ForceRespawn = false;
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}
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public SpawnEntities(Entity entity, SimulatedEntity simulatedEntity = null, bool forceRespawn = false)
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{
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Entities = [entity];
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Simulations = [];
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if (simulatedEntity != null)
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{
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Simulations.Add(simulatedEntity);
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}
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ForceRespawn = forceRespawn;
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}
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// Constructor for serialization.
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public SpawnEntities(List<Entity> entities, List<SimulatedEntity> simulations, bool forceRespawn)
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{
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Entities = entities;
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Simulations = simulations;
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ForceRespawn = forceRespawn;
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}
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}
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}
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