27 lines
1.1 KiB
C#
27 lines
1.1 KiB
C#
using System.Collections.Generic;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Helper;
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using NitroxServer.Resources;
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using UWE;
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namespace NitroxServer_Subnautica.Resources;
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public class ResourceAssets
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{
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public Dictionary<string, WorldEntityInfo> WorldEntitiesByClassId { get; init; } = new();
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public string LootDistributionsJson { get; init; } = "";
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public Dictionary<string, PrefabPlaceholdersGroupAsset> PrefabPlaceholdersGroupsByGroupClassId { get; init; } = new();
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public Dictionary<string, string[]> RandomPossibilitiesByClassId { get; init; }
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public RandomStartGenerator NitroxRandom { get; init; }
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public static void ValidateMembers(ResourceAssets resourceAssets)
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{
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Validate.NotNull(resourceAssets);
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Validate.IsTrue(resourceAssets.WorldEntitiesByClassId.Count > 0);
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Validate.IsTrue(resourceAssets.LootDistributionsJson != "");
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Validate.IsTrue(resourceAssets.PrefabPlaceholdersGroupsByGroupClassId.Count > 0);
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Validate.IsTrue(resourceAssets.RandomPossibilitiesByClassId.Count > 0);
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Validate.NotNull(resourceAssets.NitroxRandom);
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}
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}
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