Files
Nitrox/NitroxServer-Subnautica/Resources/ResourceAssets.cs
2025-07-06 00:23:46 +02:00

27 lines
1.1 KiB
C#

using System.Collections.Generic;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Helper;
using NitroxServer.Resources;
using UWE;
namespace NitroxServer_Subnautica.Resources;
public class ResourceAssets
{
public Dictionary<string, WorldEntityInfo> WorldEntitiesByClassId { get; init; } = new();
public string LootDistributionsJson { get; init; } = "";
public Dictionary<string, PrefabPlaceholdersGroupAsset> PrefabPlaceholdersGroupsByGroupClassId { get; init; } = new();
public Dictionary<string, string[]> RandomPossibilitiesByClassId { get; init; }
public RandomStartGenerator NitroxRandom { get; init; }
public static void ValidateMembers(ResourceAssets resourceAssets)
{
Validate.NotNull(resourceAssets);
Validate.IsTrue(resourceAssets.WorldEntitiesByClassId.Count > 0);
Validate.IsTrue(resourceAssets.LootDistributionsJson != "");
Validate.IsTrue(resourceAssets.PrefabPlaceholdersGroupsByGroupClassId.Count > 0);
Validate.IsTrue(resourceAssets.RandomPossibilitiesByClassId.Count > 0);
Validate.NotNull(resourceAssets.NitroxRandom);
}
}