Files
2025-07-06 00:23:46 +02:00

23 lines
714 B
C#

using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
namespace NitroxServer.Communication.Packets.Processors
{
public class BedEnterProcessor : AuthenticatedPacketProcessor<BedEnter>
{
private readonly StoryManager storyManager;
public BedEnterProcessor(StoryManager storyManager)
{
this.storyManager = storyManager;
}
public override void Process(BedEnter packet, Player player)
{
// TODO: Needs repair since the new time implementation only relies on server-side time.
// storyManager.ChangeTime(StoryManager.TimeModification.SKIP);
}
}
}