Files
Nitrox/NitroxServer/Communication/Packets/Processors/PieceDeconstructedProcessor.cs
2025-07-06 00:23:46 +02:00

20 lines
694 B
C#

using NitroxModel.Packets;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Bases;
namespace NitroxServer.Communication.Packets.Processors;
public class PieceDeconstructedProcessor : BuildingProcessor<PieceDeconstructed>
{
public PieceDeconstructedProcessor(BuildingManager buildingManager, PlayerManager playerManager) : base(buildingManager, playerManager) { }
public override void Process(PieceDeconstructed packet, Player player)
{
if (buildingManager.ReplacePieceByGhost(player, packet, out _, out int operationId))
{
packet.BaseData = null;
SendToOtherPlayersWithOperationId(packet, player, operationId);
}
}
}