Files
2025-07-06 00:23:46 +02:00

47 lines
1.4 KiB
C#

using System.Collections.Generic;
using NitroxModel.Packets;
using NitroxModel.Serialization;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.Serialization;
namespace NitroxServer.Communication.Packets.Processors;
public class PvPAttackProcessor : AuthenticatedPacketProcessor<PvPAttack>
{
private readonly SubnauticaServerConfig serverConfig;
private readonly PlayerManager playerManager;
// TODO: In the future, do a whole config for damage sources
private static readonly Dictionary<PvPAttack.AttackType, float> damageMultiplierByType = new()
{
{ PvPAttack.AttackType.KnifeHit, 0.5f },
{ PvPAttack.AttackType.HeatbladeHit, 1f }
};
public PvPAttackProcessor(SubnauticaServerConfig serverConfig, PlayerManager playerManager)
{
this.serverConfig = serverConfig;
this.playerManager = playerManager;
}
public override void Process(PvPAttack packet, Player player)
{
if (!serverConfig.PvPEnabled)
{
return;
}
if (!playerManager.TryGetPlayerById(packet.TargetPlayerId, out Player targetPlayer))
{
return;
}
if (!damageMultiplierByType.TryGetValue(packet.Type, out float multiplier))
{
return;
}
packet.Damage *= multiplier;
targetPlayer.SendPacket(packet);
}
}