23 lines
721 B
C#
23 lines
721 B
C#
using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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namespace NitroxServer.Communication.Packets.Processors;
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public class VehicleOnPilotModeChangedProcessor : AuthenticatedPacketProcessor<VehicleOnPilotModeChanged>
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{
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private readonly PlayerManager playerManager;
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public VehicleOnPilotModeChangedProcessor(PlayerManager playerManager)
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{
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this.playerManager = playerManager;
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}
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public override void Process(VehicleOnPilotModeChanged packet, Player player)
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{
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player.PlayerContext.DrivingVehicle = packet.IsPiloting ? packet.VehicleId : null;
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playerManager.SendPacketToOtherPlayers(packet, player);
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}
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}
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