Files
Nitrox/NitroxServer/Communication/Packets/Processors/WeldActionProcessor.cs
2025-07-06 00:23:46 +02:00

28 lines
937 B
C#

using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
namespace NitroxServer.Communication.Packets.Processors
{
class WeldActionProcessor : AuthenticatedPacketProcessor<WeldAction>
{
private readonly SimulationOwnershipData simulationOwnershipData;
public WeldActionProcessor(SimulationOwnershipData simulationOwnershipData)
{
this.simulationOwnershipData = simulationOwnershipData;
}
public override void Process(WeldAction packet, Player player)
{
Player simulatingPlayer = simulationOwnershipData.GetPlayerForLock(packet.Id);
if (simulatingPlayer != null)
{
Log.Debug($"Send WeldAction to simulating player {simulatingPlayer.Name} for entity {packet.Id}");
simulatingPlayer.SendPacket(packet);
}
}
}
}