Files
Nitrox/NitroxServer/GameLogic/Entities/Spawning/SerializedEntitySpawnPoint.cs
2025-07-06 00:23:46 +02:00

24 lines
931 B
C#

using System.Collections.Generic;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.Unity;
namespace NitroxServer.GameLogic.Entities.Spawning;
/// <summary>
/// Specific type of <see cref="EntitySpawnPoint"/> for spawning <see cref="SerializedWorldEntity"/>
/// </summary>
public class SerializedEntitySpawnPoint : EntitySpawnPoint
{
public List<SerializedComponent> SerializedComponents { get; }
public int Layer { get; }
public SerializedEntitySpawnPoint(List<SerializedComponent> serializedComponents, int layer, AbsoluteEntityCell absoluteEntityCell, NitroxTransform transform) : base(absoluteEntityCell, transform.LocalPosition, transform.LocalRotation, null, 1, null)
{
SerializedComponents = serializedComponents;
Layer = layer;
Scale = transform.LocalScale;
}
}