Files
Nitrox/NitroxClient/Communication/MultiplayerSession/ConnectionState/SessionJoined.cs
2025-07-06 00:23:46 +02:00

16 lines
545 B
C#

using System;
using NitroxClient.Communication.Abstract;
namespace NitroxClient.Communication.MultiplayerSession.ConnectionState
{
public class SessionJoined : ConnectionNegotiatedState
{
public override MultiplayerSessionConnectionStage CurrentStage => MultiplayerSessionConnectionStage.SESSION_JOINED;
public override void JoinSession(IMultiplayerSessionConnectionContext sessionConnectionContext)
{
throw new InvalidOperationException("The session is already in progress.");
}
}
}