Files
Nitrox/NitroxClient/Communication/Packets/Processors/ItemPositionProcessor.cs
2025-07-06 00:23:46 +02:00

26 lines
834 B
C#

using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.GameLogic;
using NitroxClient.MonoBehaviours;
using NitroxModel.DataStructures.Util;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
namespace NitroxClient.Communication.Packets.Processors
{
class ItemPositionProcessor : ClientPacketProcessor<ItemPosition>
{
private const float ITEM_TRANSFORM_SMOOTH_PERIOD = 0.25f;
public override void Process(ItemPosition drop)
{
Optional<GameObject> opItem = NitroxEntity.GetObjectFrom(drop.Id);
if (opItem.HasValue)
{
MovementHelper.MoveRotateGameObject(opItem.Value, drop.Position.ToUnity(), drop.Rotation.ToUnity(), ITEM_TRANSFORM_SMOOTH_PERIOD);
}
}
}
}