Files
Nitrox/NitroxClient/Communication/Packets/Processors/SeaDragonSwatAttackProcessor.cs
2025-07-06 00:23:46 +02:00

25 lines
858 B
C#

using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.MonoBehaviours;
using NitroxModel.Packets;
using UnityEngine;
namespace NitroxClient.Communication.Packets.Processors;
public class SeaDragonSwatAttackProcessor : ClientPacketProcessor<SeaDragonSwatAttack>
{
public override void Process(SeaDragonSwatAttack packet)
{
if (!NitroxEntity.TryGetComponentFrom(packet.SeaDragonId, out SeaDragonMeleeAttack seaDragonMeleeAttack) ||
!NitroxEntity.TryGetObjectFrom(packet.TargetId, out GameObject targetObject))
{
return;
}
using (PacketSuppressor<SeaDragonSwatAttack>.Suppress())
{
seaDragonMeleeAttack.seaDragon.Aggression.Value = packet.Aggression;
seaDragonMeleeAttack.SwatAttack(targetObject, packet.IsRightHand);
}
}
}