22 lines
738 B
C#
22 lines
738 B
C#
using System.Reflection;
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using NitroxClient.MonoBehaviours.Cyclops;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Ensures every spawned Cyclops (except for virtual ones) has a <see cref="NitroxCyclops"/> script attached to it.
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/// </summary>
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public sealed partial class SubControl_Start_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((SubControl t) => t.Start());
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public static void Postfix(SubControl __instance)
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{
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if (__instance.name != VirtualCyclops.NAME && __instance.name != LightmappedPrefabs.StandardMainObjectName)
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{
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__instance.gameObject.EnsureComponent<NitroxCyclops>();
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}
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}
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}
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