Files
Nitrox/NitroxServer/Communication/Packets/Processors/RadioPlayPendingMessageProcessor.cs
2025-07-06 00:23:46 +02:00

29 lines
1.0 KiB
C#

using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Unlockables;
namespace NitroxServer.Communication.Packets.Processors
{
public class RadioPlayPendingMessageProcessor : AuthenticatedPacketProcessor<RadioPlayPendingMessage>
{
private readonly StoryGoalData storyGoalData;
private readonly PlayerManager playerManager;
public RadioPlayPendingMessageProcessor(StoryGoalData storyGoalData, PlayerManager playerManager)
{
this.storyGoalData = storyGoalData;
this.playerManager = playerManager;
}
public override void Process(RadioPlayPendingMessage packet, Player player)
{
if (!storyGoalData.RemovedLatestRadioMessage())
{
Log.Warn($"Tried to remove the latest radio message but the radio queue is empty: {packet}");
}
playerManager.SendPacketToOtherPlayers(packet, player);
}
}
}