29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Server;
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using NitroxServer.GameLogic;
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using NitroxServer.GameLogic.Bases;
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using NitroxServer.GameLogic.Entities;
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using NitroxServer.GameLogic.Entities.Spawning;
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namespace NitroxServer.Serialization.World
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{
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public class World
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{
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public PlayerManager PlayerManager { get; set; }
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public ScheduleKeeper ScheduleKeeper { get; set; }
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public TimeKeeper TimeKeeper { get; set; }
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public SimulationOwnershipData SimulationOwnershipData { get; set; }
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public EscapePodManager EscapePodManager { get; set; }
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public BatchEntitySpawner BatchEntitySpawner { get; set; }
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public EntitySimulation EntitySimulation { get; set; }
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public EntityRegistry EntityRegistry { get; set; }
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public WorldEntityManager WorldEntityManager { get; set; }
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public BuildingManager BuildingManager { get; set; }
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public StoryManager StoryManager { get; set; }
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public GameData GameData { get; set; }
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public SessionSettings SessionSettings { get; set; }
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public NitroxGameMode GameMode { get; set; }
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public string Seed { get; set; }
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}
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}
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