Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/PlayerWorldEntity.cs
2025-07-06 00:23:46 +02:00

32 lines
1.1 KiB
C#

using System;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using System.Collections.Generic;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.Unity;
using System.Runtime.Serialization;
namespace NitroxModel.DataStructures.GameLogic.Entities;
[Serializable]
[DataContract]
public class PlayerWorldEntity : GlobalRootEntity
{
[IgnoreConstructor]
protected PlayerWorldEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
/// <remarks>
/// Used for deserialization.
/// <see cref="WorldEntity.SpawnedByServer"/> is set to true because this entity is meant to receive simulation locks
/// </remarks>
public PlayerWorldEntity(NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List<Entity> childEntities) :
base(transform, level, classId, true, id, techType, metadata, parentId, childEntities) {}
public override string ToString()
{
return $"[PlayerEntity {base.ToString()}]";
}
}