Hot Fix Intermittent SteamCMD Failure & Improvements
- Fixes current issue where SteamCMD will intermittently present a "Failure" error when downloading Workshop mods due to a corrupt cache file. - Replaced hard coded workshop directory path with a variable.
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@@ -8,6 +8,7 @@
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## === CONSTANTS ===
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STEAMCMD_DIR="./steamcmd" # SteamCMD's directory containing steamcmd.sh
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WORKSHOP_DIR="./Steam/steamapps/workshop" # SteamCMD's directory containing workshop downloads
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STEAMCMD_LOG="${STEAMCMD_DIR}/steamcmd.log" # Log file for SteamCMD
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GAME_ID=107410 # SteamCMD ID for the Arma 3 GAME (not server). Only used for Workshop mod downloads.
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EGG_URL='https://github.com/parkervcp/eggs/tree/master/game_eggs/steamcmd_servers/arma/arma3' # URL for Pterodactyl Egg & Info (only used as info to legacy users)
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@@ -105,8 +106,8 @@ function RunSteamCMD { #[Input: int server=0 mod=1 optional_mod=2; int id]
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# Move the downloaded mod to the root directory, and replace existing mod if needed
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mkdir -p ./@$2
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rm -rf ./@$2/*
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mv -f ./Steam/steamapps/workshop/content/$GAME_ID/$2/* ./@$2
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rm -d ./Steam/steamapps/workshop/content/$GAME_ID/$2
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mv -f ${WORKSHOP_DIR}/content/$GAME_ID/$2/* ./@$2
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rm -d ${WORKSHOP_DIR}/content/$GAME_ID/$2
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# Make the mods contents all lowercase
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ModsLowercase @$2
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# Move any .bikey's to the keys directory
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@@ -282,8 +283,12 @@ if [[ ${UPDATE_SERVER} == 1 ]]; then
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if [[ -n $latestUpdate ]] && [[ $latestUpdate =~ ^[0-9]+$ ]]; then # Notify last update date, if valid
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echo -e "\tMod was last updated: ${CYAN}$(date -d @${latestUpdate})${NC}"
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fi
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# Delete SteamCMD appworkshop cache before running to avoid mod download failures
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echo -e "\tClearing SteamCMD appworkshop cache..."
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rm -f ${WORKSHOP_DIR}/appworkshop_$GAME_ID.acf
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echo -e "\tAttempting mod update/download via SteamCMD...\n"
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RunSteamCMD $modType $modID
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fi
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fi
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