sexy fix
This commit is contained in:
9
Main.cs
9
Main.cs
@@ -616,10 +616,11 @@ namespace KCM
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GetLoadTickDelayOrMinusOne(VillagerSystem.inst));
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GetLoadTickDelayOrMinusOne(VillagerSystem.inst));
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// Try to fix stalled systems by resetting loadTickDelay
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// Try to fix stalled systems by resetting loadTickDelay
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int villagerDelay = GetLoadTickDelayOrMinusOne(VillagerSystem.inst);
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// Reuse the delay variables from earlier in this scope
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int unitDelay = GetLoadTickDelayOrMinusOne(UnitSystem.inst);
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villagerDelay = GetLoadTickDelayOrMinusOne(VillagerSystem.inst);
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int jobDelay = GetLoadTickDelayOrMinusOne(JobSystem.inst);
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unitDelay = GetLoadTickDelayOrMinusOne(UnitSystem.inst);
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int playerDelay = GetLoadTickDelayOrMinusOne(Player.inst);
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jobDelay = GetLoadTickDelayOrMinusOne(JobSystem.inst);
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playerDelay = GetLoadTickDelayOrMinusOne(Player.inst);
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if (villagerDelay <= 0 || unitDelay <= 0 || jobDelay <= 0 || playerDelay <= 0)
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if (villagerDelay <= 0 || unitDelay <= 0 || jobDelay <= 0 || playerDelay <= 0)
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{
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{
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