Broadcast villager movement from server
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46
Main.cs
46
Main.cs
@@ -1109,6 +1109,52 @@ namespace KCM
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}
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}
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}
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[HarmonyPatch(typeof(Villager), "Update")]
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public class VillagerMovementSync
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{
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private struct MovementSnapshot
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{
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public Vector3 position;
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public float timestamp;
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}
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private static readonly Dictionary<Guid, MovementSnapshot> lastSnapshots = new Dictionary<Guid, MovementSnapshot>();
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private const float MovementThreshold = 0.3f;
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private const float ForceSendInterval = 0.5f;
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public static void Postfix(Villager __instance)
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{
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if (!KCServer.IsRunning || KCServer.server == null)
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return;
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if (__instance == null)
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return;
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Guid guid = __instance.guid;
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Vector3 currentPosition = __instance.transform.position;
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float now = Time.time;
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if (lastSnapshots.TryGetValue(guid, out MovementSnapshot snapshot))
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{
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float distance = Vector3.Distance(snapshot.position, currentPosition);
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if (distance < MovementThreshold && (now - snapshot.timestamp) < ForceSendInterval)
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return;
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}
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lastSnapshots[guid] = new MovementSnapshot
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{
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position = currentPosition,
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timestamp = now
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};
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new VillagerTeleportTo()
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{
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guid = guid,
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pos = currentPosition
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}.SendToAll();
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}
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}
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#endregion
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#region "Job Hooks"
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