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29
LoadSaveOverrides/MultiplayerSaveDeserializationBinder.cs
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29
LoadSaveOverrides/MultiplayerSaveDeserializationBinder.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Serialization;
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using System.Text;
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using System.Threading.Tasks;
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namespace KCM.LoadSaveOverrides
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{
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sealed class MultiplayerSaveDeserializationBinder : SerializationBinder
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{
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public override Type BindToType(string assemblyName, string typeName)
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{
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Type typeToDeserialize = null;
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// For each assemblyName/typeName that you want to deserialize to
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// a different type, set typeToDeserialize to the desired type.
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String exeAssembly = Assembly.GetExecutingAssembly().FullName;
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// The following line of code returns the type.
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typeToDeserialize = Type.GetType(String.Format("{0}, {1}",
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typeName, exeAssembly));
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return typeToDeserialize;
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}
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}
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}
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