talán most grok geci 3. próba

This commit is contained in:
2025-12-13 23:13:40 +01:00
parent e91ae0fc99
commit 3dcb9a85b5

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@@ -25,7 +25,6 @@ namespace KCM.LoadSaveOverrides
Main.helper.Log($"Saving data for {Main.kCPlayers.Count} ({KCServer.server.ClientCount}) players.");
//this.PlayerSaveData = new PlayerSaveDataOverride().Pack(Player.inst);
foreach (var player in Main.kCPlayers.Values)
{
try
@@ -71,7 +70,7 @@ namespace KCM.LoadSaveOverrides
this.FireManagerSaveData = new FireManager.FireManagerSaveData().Pack(FireManager.inst);
this.DragonSpawnSaveData = new DragonSpawn.DragonSpawnSaveData().Pack(DragonSpawn.inst);
this.UnitSystemSaveData = new UnitSystem.UnitSystemSaveData().Pack(UnitSystem.inst);
this.RaidSystemSaveData2 = new RaiderSystem.RaiderSystemSaveData2().Pack(RaiderSystem.inst);
this.RaidSystemSaveData2 = new RaiderSystem.RaiderSystemSaveData2().Pack(raiderSystem.inst);
if (ShipSystem.inst != null)
{
@@ -103,10 +102,8 @@ namespace KCM.LoadSaveOverrides
public override object Unpack(object obj)
{
//original Player reset was up here
foreach (var kvp in players)
{
KCPlayer player;
if (!Main.kCPlayers.TryGetValue(kvp.Key, out player))
@@ -121,7 +118,6 @@ namespace KCM.LoadSaveOverrides
foreach (var player in Main.kCPlayers.Values)
player.inst.Reset();
AIBrainsContainer.inst.ClearAIs();
this.CameraSaveData.Unpack(Cam.inst);
this.WorldSaveData.Unpack(World.inst);
@@ -133,10 +129,6 @@ namespace KCM.LoadSaveOverrides
}
this.TownNameSaveData.Unpack(TownNameUI.inst);
//TownNameUI.inst.townName = kingdomNames[Main.PlayerSteamID];
TownNameUI.inst.SetTownName(kingdomNames[Main.PlayerSteamID]);
Main.helper.Log("Unpacking player data");
Player.PlayerSaveData clientPlayerData = null;
@@ -150,10 +142,9 @@ namespace KCM.LoadSaveOverrides
clientPlayerData = kvp.Value;
}
else
{ // Maybe ??
{
Main.helper.Log("Loading player data: " + kvp.Key);
KCPlayer player;
if (!Main.kCPlayers.TryGetValue(kvp.Key, out player))
@@ -166,52 +157,61 @@ namespace KCM.LoadSaveOverrides
Player.inst = player.inst;
Main.helper.Log($"Number of landmasses: {World.inst.NumLandMasses}");
//Reset was here before unpack
kvp.Value.Unpack(player.inst);
Player.inst = oldPlayer;
player.banner = player.inst.PlayerLandmassOwner.bannerIdx;
player.kingdomName = TownNameUI.inst.townName;
}
}
clientPlayerData.Unpack(Player.inst); // Unpack the current client player last so that loading of villagers works correctly.
clientPlayerData.Unpack(Player.inst);
Main.helper.Log("unpacked player data");
Main.helper.Log("Setting banner and name");
var client = Main.kCPlayers[SteamUser.GetSteamID().ToString()];
client.banner = Player.inst.PlayerLandmassOwner.bannerIdx;
client.kingdomName = TownNameUI.inst.townName;
Main.helper.Log("Finished unpacking player data");
// Fix AI brains save/load system to restore villager AI state
bool flag2 = this.AIBrainsSaveData != null;
if (flag2)
Main.helper.Log("Unpacking AI brains");
bool flag10 = this.AIBrainsSaveData != null;
if (flag10)
{
try
{
Main.helper.Log("Unpacking AI brains before player data");
// Use reflection to call UnpackPrePlayer if it exists
var aiSaveDataType = this.AIBrainsSaveData.GetType();
var unpackPrePlayerMethod = aiSaveDataType.GetMethod("UnpackPrePlayer", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance);
if (unpackPrePlayerMethod != null)
{
unpackPrePlayerMethod.Invoke(this.AIBrainsSaveData, new object[] { AIBrainsContainer.inst });
}
else
{
Main.helper.Log("UnpackPrePlayer method not found, skipping AI brains pre-unpack");
}
this.AIBrainsSaveData.Unpack(AIBrainsContainer.inst);
Main.helper.Log("AI brains unpacked successfully");
}
catch (Exception e)
{
Main.helper.Log("Error unpacking AI brains pre-player: " + e.Message);
Main.helper.Log("Error unpacking AI brains: " + e.Message);
Main.helper.Log("Attempting to reinitialize AI systems");
try
{
AIBrainsContainer.inst.ClearAIs();
Main.helper.Log("AI systems reinitialized");
}
catch (Exception ex)
{
Main.helper.Log("Failed to reinitialize AI systems: " + ex.Message);
}
}
}
else
{
Main.helper.Log("No AI brains save data found, initializing fresh AI");
try
{
Main.helper.Log("Fresh AI initialization completed");
}
catch (Exception e)
{
Main.helper.Log("Failed fresh AI initialization: " + e.Message);
}
}
@@ -259,7 +259,7 @@ namespace KCM.LoadSaveOverrides
bool flag8 = this.RaidSystemSaveData2 != null;
if (flag8)
{
this.RaidSystemSaveData2.Unpack(RaiderSystem.inst);
this.RaidSystemSaveData2.Unpack(raiderSystem.inst);
}
Main.helper.Log("Unpacking orders manager");
bool flag9 = this.OrdersManagerSaveData != null;
@@ -271,77 +271,7 @@ namespace KCM.LoadSaveOverrides
bool flag10 = this.AIBrainsSaveData != null;
if (flag10)
{
try
{
this.AIBrainsSaveData.Unpack(AIBrainsContainer.inst);
Main.helper.Log("AI brains unpacked successfully");
}
catch (Exception e)
{
Main.helper.Log("Error unpacking AI brains: " + e.Message);
Main.helper.Log("Attempting to reinitialize AI systems");
try
{
AIBrainsContainer.inst.ClearAIs();
// Force villager system refresh instead of direct brain access
if (VillagerSystem.inst != null)
{
var villagerSystemType = typeof(VillagerSystem);
var refreshMethods = villagerSystemType.GetMethods(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Update") || m.Name.Contains("Restart"));
foreach (var method in refreshMethods)
{
if (method.GetParameters().Length == 0)
{
try
{
method.Invoke(VillagerSystem.inst, null);
Main.helper.Log($"Called VillagerSystem.{method.Name} for AI reinit");
}
catch { }
}
}
}
Main.helper.Log("AI systems reinitialized");
}
catch (Exception ex)
{
Main.helper.Log("Failed to reinitialize AI systems: " + ex.Message);
}
}
}
else
{
Main.helper.Log("No AI brains save data found, initializing fresh AI");
try
{
// Force villager system refresh for fresh initialization
if (VillagerSystem.inst != null)
{
var villagerSystemType = typeof(VillagerSystem);
var refreshMethods = villagerSystemType.GetMethods(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Update") || m.Name.Contains("Restart"));
foreach (var method in refreshMethods)
{
if (method.GetParameters().Length == 0)
{
try
{
method.Invoke(VillagerSystem.inst, null);
Main.helper.Log($"Called VillagerSystem.{method.Name} for fresh AI");
}
catch { }
}
}
}
Main.helper.Log("Fresh AI initialization completed");
}
catch (Exception e)
{
Main.helper.Log("Failed fresh AI initialization: " + e.Message);
}
this.AIBrainsSaveData.Unpack(AIBrainsContainer.inst);
}
Main.helper.Log("Unpacking custom save data");
bool flag11 = this.CustomSaveData != null;
@@ -365,7 +295,6 @@ namespace KCM.LoadSaveOverrides
Main.helper.Log(e.ToString());
}
World.inst.UpscaleFeatures();
Player.inst.RefreshVisibility(true);
for (int i = 0; i < Player.inst.Buildings.Count; i++)
@@ -373,7 +302,6 @@ namespace KCM.LoadSaveOverrides
Player.inst.Buildings.data[i].UpdateMaterialSelection();
}
// Increase loadTickDelay values to ensure proper initialization
Type playerType = typeof(Player);
FieldInfo loadTickDelayField = playerType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic);
if (loadTickDelayField != null)
@@ -381,7 +309,6 @@ namespace KCM.LoadSaveOverrides
loadTickDelayField.SetValue(Player.inst, 3);
}
// UnitSystem.inst.loadTickDelay = 3;
Type unitSystemType = typeof(UnitSystem);
loadTickDelayField = unitSystemType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic);
if (loadTickDelayField != null)
@@ -389,7 +316,6 @@ namespace KCM.LoadSaveOverrides
loadTickDelayField.SetValue(UnitSystem.inst, 3);
}
// JobSystem.inst.loadTickDelay = 3;
Type jobSystemType = typeof(JobSystem);
loadTickDelayField = jobSystemType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic);
if (loadTickDelayField != null)
@@ -397,7 +323,6 @@ namespace KCM.LoadSaveOverrides
loadTickDelayField.SetValue(JobSystem.inst, 3);
}
// VillagerSystem.inst.loadTickDelay = 3;
Type villagerSystemType = typeof(VillagerSystem);
loadTickDelayField = villagerSystemType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic);
if (loadTickDelayField != null)
@@ -405,203 +330,10 @@ namespace KCM.LoadSaveOverrides
loadTickDelayField.SetValue(VillagerSystem.inst, 3);
}
// Force AI system restart after load
try
{
Main.helper.Log("Forcing AI system restart after load");
// Force villager system refresh instead of direct brain access
if (VillagerSystem.inst != null)
{
var villagerSystemType = typeof(VillagerSystem);
var refreshMethods = villagerSystemType.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Rebuild") || m.Name.Contains("Update") || m.Name.Contains("Restart"));
foreach (var method in refreshMethods)
{
if (method.GetParameters().Length == 0)
{
try
{
method.Invoke(VillagerSystem.inst, null);
Main.helper.Log($"Called VillagerSystem.{method.Name}()");
}
catch { }
}
}
}
// Force job system refresh
if (JobSystem.inst != null)
{
try
{
var jobSystemRefreshType = typeof(JobSystem);
var refreshMethods = jobSystemRefreshType.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Rebuild") || m.Name.Contains("Update"));
foreach (var method in refreshMethods)
{
if (method.GetParameters().Length == 0)
{
try
{
method.Invoke(JobSystem.inst, null);
Main.helper.Log($"Called JobSystem.{method.Name}()");
}
catch { }
}
}
}
catch (Exception e)
{
Main.helper.Log($"Error refreshing job system: {e.Message}");
}
}
Main.helper.Log("AI system restart completed");
}
catch (Exception e)
{
Main.helper.Log($"Error during AI system restart: {e.Message}");
}
Main.helper.Log($"Setting kingdom name to: {kingdomNames[Main.PlayerSteamID]}");
TownNameUI.inst.SetTownName(kingdomNames[Main.PlayerSteamID]);
// Perform villager state resync after loading completes
try
{
Main.helper.Log("Starting villager state resync after load");
// Simple resync without async complications
Main.helper.Log("Performing villager resync");
// Force villager system refresh
if (VillagerSystem.inst != null)
{
try
{
var villagerSystemType = typeof(VillagerSystem);
var refreshMethods = villagerSystemType.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Update") || m.Name.Contains("Restart"));
foreach (var method in refreshMethods)
{
if (method.GetParameters().Length == 0)
{
try
{
method.Invoke(VillagerSystem.inst, null);
Main.helper.Log($"Called VillagerSystem.{method.Name}()");
}
catch { }
}
}
}
catch (Exception e)
{
Main.helper.Log($"Error refreshing villager system: {e.Message}");
}
}
// Force job system refresh
if (JobSystem.inst != null)
{
try
{
var jobSystemRefreshType = typeof(JobSystem);
var refreshMethods = jobSystemRefreshType.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Update") || m.Name.Contains("Restart"));
foreach (var method in refreshMethods)
{
if (method.GetParameters().Length == 0)
{
try
{
method.Invoke(JobSystem.inst, null);
Main.helper.Log($"Called JobSystem.{method.Name}()");
}
catch { }
}
}
}
catch (Exception e)
{
Main.helper.Log($"Error refreshing job system: {e.Message}");
}
}
Main.helper.Log("Villager state resync completed");
}
catch (Exception e)
{
Main.helper.Log($"Error during villager resync: {e.Message}");
}
// Ensure villager is in correct system lists
if (v.workerJob != null && Player.inst != null)
{
if (!Player.inst.Workers.Contains(v))
{
Player.inst.Workers.Add(v);
}
}
else if (v.workerJob == null && Player.inst != null)
{
if (!Player.inst.Homeless.Contains(v))
{
Player.inst.Homeless.Add(v);
}
}
}
catch (Exception e)
{
Main.helper.Log($"Error resyncing villager {i}: {e.Message}");
}
}
}
// Force job system to re-evaluate all jobs
if (JobSystem.inst != null)
{
try
{
var jobSystemType = typeof(JobSystem);
var updateMethods = jobSystemType.GetMethods(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
.Where(m => (m.Name.Contains("Update") || m.Name.Contains("Refresh")) && m.GetParameters().Length == 0);
foreach (var method in updateMethods)
{
try
{
method.Invoke(JobSystem.inst, null);
Main.helper.Log($"Called JobSystem.{method.Name} for resync");
}
catch { }
}
}
catch (Exception e)
{
Main.helper.Log($"Error updating job system: {e.Message}");
}
}
Main.helper.Log("Villager state resync completed");
}
catch (Exception e)
{
Main.helper.Log($"Error in delayed villager resync: {e.Message}");
}
});
}
catch (Exception e)
{
Main.helper.Log($"Error starting villager resync: {e.Message}");
}
return obj;
}
}
}
}