Add instance reference to Main and update asset bundle loading in PrefabManager
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3
Main.cs
3
Main.cs
@@ -49,6 +49,7 @@ namespace KCM
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{
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public class Main : MonoBehaviour
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{
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public static Main instance;
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public static KCModHelper helper;
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public static MenuState menuState = (MenuState)MainMenuMode.State.Uninitialized;
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@@ -229,6 +230,8 @@ namespace KCM
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private void Preload(KCModHelper helper)
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{
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instance = this;
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helper.Log("Preload start in main");
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try
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{
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@@ -37,7 +37,9 @@ namespace KCM
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return;
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}
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assetBundle = helper.LoadAssetBundle(helper.modPath, "serverbrowserpkg");
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// LoadAssetBundle is a static method, so we call it on the class, not the instance.
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// We pass the modPath from the helper instance we have.
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assetBundle = KCModHelper.LoadAssetBundle(helper.modPath, "serverbrowserpkg");
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if (assetBundle == null)
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{
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@@ -75,4 +77,4 @@ namespace KCM
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}
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}
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}
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}
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}
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