fix?
This commit is contained in:
4
Main.cs
4
Main.cs
@@ -637,7 +637,9 @@ namespace KCM
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lastVillagerMoveMs = now;
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}
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if ((now - lastVillagerMoveMs) >= 15000 && (now - lastVillagerStallLogMs) >= 15000)
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// Note: We now have proactive loadTickDelay refresh above, so villager stall detection
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// is less critical. Only log if there's an actual extended stall with bad delay values.
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if ((now - lastVillagerMoveMs) >= 30000 && (now - lastVillagerStallLogMs) >= 30000)
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{
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lastVillagerStallLogMs = now;
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Main.helper.Log(
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@@ -21,57 +21,11 @@ namespace KCM.Packets.Game
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try
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{
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// Apply speed setting
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Main.helper.Log($"Received SetSpeed packet: speed={speed}, isPaused={isPaused}");
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// Simply apply the speed - SpeedControlUISetSpeedHook will handle this correctly
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// since we're coming from a packet (PacketHandler.IsHandlingPacket will be true)
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SpeedControlUI.inst.SetSpeed(speed);
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// Handle pause/unpause state
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if (isPaused && Time.timeScale > 0)
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{
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// Game should be paused
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Time.timeScale = 0f;
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Main.helper.Log("Game paused via network sync");
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}
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else if (!isPaused && Time.timeScale == 0)
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{
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// Game should be unpaused - restore speed
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Time.timeScale = 1f;
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SpeedControlUI.inst.SetSpeed(speed);
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Main.helper.Log("Game unpaused via network sync");
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}
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// Force AI system update when speed changes
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if (speed > 0)
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{
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try
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{
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// Force villager system refresh to ensure they continue working
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if (VillagerSystem.inst != null)
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{
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// Use reflection to call any refresh methods on VillagerSystem
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var villagerSystemType = typeof(VillagerSystem);
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var refreshMethods = villagerSystemType.GetMethods(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
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.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Update") || m.Name.Contains("Restart"));
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foreach (var method in refreshMethods)
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{
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if (method.GetParameters().Length == 0)
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{
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try
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{
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method.Invoke(VillagerSystem.inst, null);
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Main.helper.Log($"Called VillagerSystem.{method.Name} for speed change");
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}
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catch { }
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}
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}
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}
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Main.helper.Log($"AI systems refreshed for speed change to {speed}");
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}
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catch (Exception e)
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{
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Main.helper.Log("Error refreshing AI on speed change: " + e.Message);
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}
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}
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}
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catch (Exception e)
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{
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