feat: Implement BuildingRemoveHook to manage building removal and prevent infinite loops
fix: Enhance SaveTransferPacket handling for out-of-order delivery and reset transfer state
This commit is contained in:
33
Main.cs
33
Main.cs
@@ -1015,6 +1015,39 @@ namespace KCM
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}
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}
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[HarmonyPatch(typeof(Building), "Remove")]
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public class BuildingRemoveHook
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{
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public static void Prefix(Building __instance)
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{
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try
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{
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// Skip if we're processing a remove packet (prevents infinite loop)
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if (Packets.Game.GameBuilding.BuildingRemovePacket.isProcessingPacket)
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return;
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if (KCClient.client.IsConnected)
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{
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// Only send packet if this building belongs to a player
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if (__instance.TeamID() >= 0)
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{
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Main.helper.Log($"Building {__instance.UniqueName} (guid: {__instance.guid}) being removed, sending packet");
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new Packets.Game.GameBuilding.BuildingRemovePacket()
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{
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guid = __instance.guid
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}.Send();
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}
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}
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}
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catch (Exception e)
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{
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helper.Log($"Error in BuildingRemoveHook: {e.Message}");
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helper.Log(e.StackTrace);
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}
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}
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}
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#endregion
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#region "Time Hooks"
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@@ -30,9 +30,11 @@ namespace KCM.Packets.Lobby
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public override void HandlePacketClient()
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{
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if (chunkId == 0)
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// Initialize on first chunk OR if arrays aren't properly sized yet
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// This handles out-of-order packet delivery
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if (!loadingSave || saveData.Length != saveSize || chunksReceived.Length != totalChunks)
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{
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Main.helper.Log("Save Transfer started! Resetting static transfer state.");
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Main.helper.Log($"Save Transfer initializing. saveSize={saveSize}, totalChunks={totalChunks}");
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loadingSave = true;
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saveData = new byte[saveSize];
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@@ -42,6 +44,12 @@ namespace KCM.Packets.Lobby
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ServerLobbyScript.LoadingSave.SetActive(true);
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}
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// Skip if we already received this chunk (duplicate packet)
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if (chunksReceived[chunkId])
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{
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Main.helper.Log($"[SaveTransfer] Duplicate chunk {chunkId} received, skipping.");
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return;
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}
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Array.Copy(saveDataChunk, 0, saveData, saveDataIndex, saveDataChunk.Length);
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@@ -51,6 +59,7 @@ namespace KCM.Packets.Lobby
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Main.helper.Log($"[SaveTransfer] Processed chunk {chunkId}/{totalChunks}. Received: {received} bytes of {saveSize}.");
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// Update progress bar
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if (saveSize > 0)
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{
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float savePercent = (float)received / (float)saveSize;
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@@ -68,26 +77,13 @@ namespace KCM.Packets.Lobby
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ServerLobbyScript.ProgressText.text = "0.00 KB / 0.00 KB";
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}
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if (!IsTransferComplete())
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{
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Main.helper.Log($"[SaveTransfer] Transfer not yet complete after chunk {chunkId}. Missing: {WhichIsNotComplete()}");
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}
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if (chunkId + 1 == totalChunks)
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{
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Main.helper.Log($"Received last save transfer packet. Final check: IsComplete={IsTransferComplete()}");
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if (!IsTransferComplete())
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{
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Main.helper.Log($"[SaveTransfer] WARNING: Transfer is NOT complete even after last chunk. Missing: {WhichIsNotComplete()}");
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}
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}
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if (IsTransferComplete())
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{
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Main.helper.Log("Save Transfer complete!");
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// Reset the loading state before processing
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loadingSave = false;
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LoadSaveLoadHook.saveBytes = saveData;
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LoadSaveLoadHook.memoryStreamHook = true;
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@@ -99,27 +95,25 @@ namespace KCM.Packets.Lobby
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Broadcast.OnLoadedEvent.Broadcast(new OnLoadedEvent());
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ServerLobbyScript.LoadingSave.SetActive(false);
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// Reset static state for next transfer
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ResetTransferState();
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}
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}
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public static void ResetTransferState()
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{
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saveData = new byte[1];
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chunksReceived = new bool[1];
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loadingSave = false;
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received = 0;
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}
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public static bool IsTransferComplete()
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{
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return chunksReceived.All(x => x == true);
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}
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public static string WhichIsNotComplete()
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{
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string notComplete = "";
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for (int i = 0; i < chunksReceived.Length; i++)
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{
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if (!chunksReceived[i])
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{
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notComplete += i + ", ";
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}
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}
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return notComplete;
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}
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public override void HandlePacketServer()
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{
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}
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