Broadcast villager positions from FixedUpdate

This commit is contained in:
2025-12-14 14:15:45 +01:00
parent 97bbf059a9
commit 87f65320c0

94
Main.cs
View File

@@ -181,6 +181,10 @@ namespace KCM
#endregion
public static int FixedUpdateInterval = 0;
private readonly Dictionary<Guid, Vector3> villagerPositionCache = new Dictionary<Guid, Vector3>();
private float villagerBroadcastAccumulator = 0f;
private const float VillagerBroadcastInterval = 0.25f;
private const float VillagerMovementThreshold = 0.3f;
public static void ClearVillagerPositionCache()
{
@@ -190,6 +194,46 @@ namespace KCM
private void FixedUpdate()
{
FixedUpdateInterval++;
BroadcastVillagerMovements();
}
private void BroadcastVillagerMovements()
{
if (!KCServer.IsRunning || KCServer.server == null)
return;
villagerBroadcastAccumulator += Time.fixedDeltaTime;
if (villagerBroadcastAccumulator < VillagerBroadcastInterval)
return;
villagerBroadcastAccumulator = 0f;
if (Villager.villagers == null)
return;
foreach (var villager in Villager.villagers.data)
{
if (villager == null)
continue;
Guid guid = villager.guid;
Component villagerComponent = (Component)(object)villager;
if (villagerComponent == null)
continue;
Vector3 currentPosition = villagerComponent.transform.position;
if (villagerPositionCache.TryGetValue(guid, out Vector3 lastPosition)
&& Vector3.Distance(lastPosition, currentPosition) < VillagerMovementThreshold)
{
continue;
}
villagerPositionCache[guid] = currentPosition;
new VillagerTeleportTo()
{
guid = guid,
pos = currentPosition
}.SendToAll();
}
}
#region "TransitionTo"
@@ -1109,56 +1153,6 @@ namespace KCM
}
}
}
[HarmonyPatch(typeof(Villager), nameof(Villager.Update), new Type[0])]
public class VillagerMovementSync
{
private struct MovementSnapshot
{
public Vector3 position;
public float timestamp;
}
private static readonly Dictionary<Guid, MovementSnapshot> lastSnapshots = new Dictionary<Guid, MovementSnapshot>();
private const float MovementThreshold = 0.3f;
private const float ForceSendInterval = 0.5f;
public static void Postfix(Villager __instance)
{
if (!KCServer.IsRunning || KCServer.server == null)
return;
if (__instance == null)
return;
Guid guid = __instance.guid;
Component villagerComponent = (Component)(object)__instance;
if (villagerComponent == null)
return;
Vector3 currentPosition = villagerComponent.transform.position;
float now = Time.time;
if (lastSnapshots.TryGetValue(guid, out MovementSnapshot snapshot))
{
float distance = Vector3.Distance(snapshot.position, currentPosition);
if (distance < MovementThreshold && (now - snapshot.timestamp) < ForceSendInterval)
return;
}
lastSnapshots[guid] = new MovementSnapshot
{
position = currentPosition,
timestamp = now
};
new VillagerTeleportTo()
{
guid = guid,
pos = currentPosition
}.SendToAll();
}
}
#endregion
#region "Job Hooks"