Broadcast villager positions from FixedUpdate
This commit is contained in:
94
Main.cs
94
Main.cs
@@ -181,6 +181,10 @@ namespace KCM
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#endregion
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#endregion
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public static int FixedUpdateInterval = 0;
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public static int FixedUpdateInterval = 0;
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private readonly Dictionary<Guid, Vector3> villagerPositionCache = new Dictionary<Guid, Vector3>();
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private float villagerBroadcastAccumulator = 0f;
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private const float VillagerBroadcastInterval = 0.25f;
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private const float VillagerMovementThreshold = 0.3f;
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public static void ClearVillagerPositionCache()
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public static void ClearVillagerPositionCache()
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{
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{
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@@ -190,6 +194,46 @@ namespace KCM
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private void FixedUpdate()
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private void FixedUpdate()
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{
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{
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FixedUpdateInterval++;
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FixedUpdateInterval++;
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BroadcastVillagerMovements();
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}
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private void BroadcastVillagerMovements()
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{
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if (!KCServer.IsRunning || KCServer.server == null)
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return;
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villagerBroadcastAccumulator += Time.fixedDeltaTime;
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if (villagerBroadcastAccumulator < VillagerBroadcastInterval)
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return;
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villagerBroadcastAccumulator = 0f;
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if (Villager.villagers == null)
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return;
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foreach (var villager in Villager.villagers.data)
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{
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if (villager == null)
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continue;
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Guid guid = villager.guid;
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Component villagerComponent = (Component)(object)villager;
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if (villagerComponent == null)
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continue;
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Vector3 currentPosition = villagerComponent.transform.position;
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if (villagerPositionCache.TryGetValue(guid, out Vector3 lastPosition)
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&& Vector3.Distance(lastPosition, currentPosition) < VillagerMovementThreshold)
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{
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continue;
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}
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villagerPositionCache[guid] = currentPosition;
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new VillagerTeleportTo()
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{
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guid = guid,
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pos = currentPosition
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}.SendToAll();
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}
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}
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}
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#region "TransitionTo"
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#region "TransitionTo"
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@@ -1109,56 +1153,6 @@ namespace KCM
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}
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}
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}
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}
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}
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}
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[HarmonyPatch(typeof(Villager), nameof(Villager.Update), new Type[0])]
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public class VillagerMovementSync
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{
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private struct MovementSnapshot
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{
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public Vector3 position;
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public float timestamp;
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}
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private static readonly Dictionary<Guid, MovementSnapshot> lastSnapshots = new Dictionary<Guid, MovementSnapshot>();
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private const float MovementThreshold = 0.3f;
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private const float ForceSendInterval = 0.5f;
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public static void Postfix(Villager __instance)
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{
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if (!KCServer.IsRunning || KCServer.server == null)
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return;
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if (__instance == null)
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return;
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Guid guid = __instance.guid;
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Component villagerComponent = (Component)(object)__instance;
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if (villagerComponent == null)
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return;
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Vector3 currentPosition = villagerComponent.transform.position;
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float now = Time.time;
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if (lastSnapshots.TryGetValue(guid, out MovementSnapshot snapshot))
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{
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float distance = Vector3.Distance(snapshot.position, currentPosition);
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if (distance < MovementThreshold && (now - snapshot.timestamp) < ForceSendInterval)
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return;
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}
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lastSnapshots[guid] = new MovementSnapshot
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{
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position = currentPosition,
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timestamp = now
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};
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new VillagerTeleportTo()
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{
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guid = guid,
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pos = currentPosition
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}.SendToAll();
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}
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}
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#endregion
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#endregion
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#region "Job Hooks"
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#region "Job Hooks"
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