most elvileg el indul és javítottuk ezueket a szarokat.

This commit is contained in:
2025-12-13 23:09:07 +01:00
parent f82ae76a3e
commit 8edea198cd
4 changed files with 179 additions and 66 deletions

View File

@@ -8,6 +8,7 @@ using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.LoadSaveOverrides
{
@@ -196,7 +197,17 @@ namespace KCM.LoadSaveOverrides
try
{
Main.helper.Log("Unpacking AI brains before player data");
this.AIBrainsSaveData.UnpackPrePlayer(AIBrainsContainer.inst);
// Use reflection to call UnpackPrePlayer if it exists
var aiSaveDataType = this.AIBrainsSaveData.GetType();
var unpackPrePlayerMethod = aiSaveDataType.GetMethod("UnpackPrePlayer", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance);
if (unpackPrePlayerMethod != null)
{
unpackPrePlayerMethod.Invoke(this.AIBrainsSaveData, new object[] { AIBrainsContainer.inst });
}
else
{
Main.helper.Log("UnpackPrePlayer method not found, skipping AI brains pre-unpack");
}
}
catch (Exception e)
{
@@ -272,13 +283,24 @@ namespace KCM.LoadSaveOverrides
try
{
AIBrainsContainer.inst.ClearAIs();
// Force reinitialize AI for all villagers
for (int i = 0; i < Villager.villagers.Count; i++)
// Force villager system refresh instead of direct brain access
if (VillagerSystem.inst != null)
{
Villager v = Villager.villagers.data[i];
if (v != null && v.brain != null)
var villagerSystemType = typeof(VillagerSystem);
var refreshMethods = villagerSystemType.GetMethods(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Update") || m.Name.Contains("Restart"));
foreach (var method in refreshMethods)
{
v.brain.Restart();
if (method.GetParameters().Length == 0)
{
try
{
method.Invoke(VillagerSystem.inst, null);
Main.helper.Log($"Called VillagerSystem.{method.Name} for AI reinit");
}
catch { }
}
}
}
Main.helper.Log("AI systems reinitialized");
@@ -294,13 +316,24 @@ namespace KCM.LoadSaveOverrides
Main.helper.Log("No AI brains save data found, initializing fresh AI");
try
{
// Initialize AI for all villagers if no save data
for (int i = 0; i < Villager.villagers.Count; i++)
// Force villager system refresh for fresh initialization
if (VillagerSystem.inst != null)
{
Villager v = Villager.villagers.data[i];
if (v != null && v.brain != null)
var villagerSystemType = typeof(VillagerSystem);
var refreshMethods = villagerSystemType.GetMethods(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Update") || m.Name.Contains("Restart"));
foreach (var method in refreshMethods)
{
v.brain.Restart();
if (method.GetParameters().Length == 0)
{
try
{
method.Invoke(VillagerSystem.inst, null);
Main.helper.Log($"Called VillagerSystem.{method.Name} for fresh AI");
}
catch { }
}
}
}
Main.helper.Log("Fresh AI initialization completed");
@@ -377,19 +410,23 @@ namespace KCM.LoadSaveOverrides
{
Main.helper.Log("Forcing AI system restart after load");
// Restart all villager AI brains
for (int i = 0; i < Villager.villagers.Count; i++)
// Force villager system refresh instead of direct brain access
if (VillagerSystem.inst != null)
{
Villager v = Villager.villagers.data[i];
if (v != null && v.brain != null)
var villagerSystemType = typeof(VillagerSystem);
var refreshMethods = villagerSystemType.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Rebuild") || m.Name.Contains("Update") || m.Name.Contains("Restart"));
foreach (var method in refreshMethods)
{
try
if (method.GetParameters().Length == 0)
{
v.brain.Restart();
}
catch (Exception e)
{
Main.helper.Log($"Failed to restart villager AI: {e.Message}");
try
{
method.Invoke(VillagerSystem.inst, null);
Main.helper.Log($"Called VillagerSystem.{method.Name}()");
}
catch { }
}
}
}
@@ -399,9 +436,8 @@ namespace KCM.LoadSaveOverrides
{
try
{
// Use reflection to call any refresh/rebuild methods
var jobSystemType = typeof(JobSystem);
var refreshMethods = jobSystemType.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
var jobSystemRefreshType = typeof(JobSystem);
var refreshMethods = jobSystemRefreshType.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Rebuild") || m.Name.Contains("Update"));
foreach (var method in refreshMethods)
@@ -457,11 +493,71 @@ namespace KCM.LoadSaveOverrides
Vector3 currentPos = v.Pos;
v.TeleportTo(currentPos);
// Restart AI brain if it exists
if (v.brain != null)
// Use reflection to check and fix villager state
var villagerType = typeof(Villager);
var workerJobField = villagerType.GetField("workerJob", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
var workerJob = workerJobField?.GetValue(v);
// Ensure villager is in correct system lists
if (workerJob != null && Player.inst != null)
{
v.brain.Restart();
if (!Player.inst.Workers.Contains(v))
{
Player.inst.Workers.Add(v);
}
}
else if (workerJob == null && Player.inst != null)
{
if (!Player.inst.Homeless.Contains(v))
{
Player.inst.Homeless.Add(v);
}
}
}
catch (Exception e)
{
Main.helper.Log($"Error resyncing villager {i}: {e.Message}");
}
}
}
// Force job system to re-evaluate all jobs
if (JobSystem.inst != null)
{
try
{
var jobSystemUpdateType = typeof(JobSystem);
var updateMethods = jobSystemUpdateType.GetMethods(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
.Where(m => m.Name.Contains("Update") || m.Name.Contains("Refresh"));
foreach (var method in updateMethods)
{
try
{
method.Invoke(JobSystem.inst, null);
Main.helper.Log($"Called JobSystem.{method.Name} for resync");
}
catch { }
}
}
catch (Exception e)
{
Main.helper.Log($"Error updating job system: {e.Message}");
}
}
Main.helper.Log("Villager state resync completed");
}
catch (Exception e)
{
Main.helper.Log($"Error in delayed villager resync: {e.Message}");
}
});
}
catch (Exception e)
{
Main.helper.Log($"Error starting villager resync: {e.Message}");
}
// Ensure villager is in correct system lists
if (v.workerJob != null && Player.inst != null)

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Game
{
@@ -43,20 +44,32 @@ namespace KCM.Packets.Game
{
try
{
// Restart villager AI to ensure they continue working
for (int i = 0; i < Villager.villagers.Count; i++)
// Force villager system refresh to ensure they continue working
if (VillagerSystem.inst != null)
{
Villager v = Villager.villagers.data[i];
if (v != null && v.brain != null)
// Use reflection to call any refresh methods on VillagerSystem
var villagerSystemType = typeof(VillagerSystem);
var refreshMethods = villagerSystemType.GetMethods(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Update") || m.Name.Contains("Restart"));
foreach (var method in refreshMethods)
{
v.brain.Restart();
if (method.GetParameters().Length == 0)
{
try
{
method.Invoke(VillagerSystem.inst, null);
Main.helper.Log($"Called VillagerSystem.{method.Name} for speed change");
}
catch { }
}
}
}
Main.helper.Log($"AI systems restarted for speed change to {speed}");
Main.helper.Log($"AI systems refreshed for speed change to {speed}");
}
catch (Exception e)
{
Main.helper.Log("Error restarting AI on speed change: " + e.Message);
Main.helper.Log("Error refreshing AI on speed change: " + e.Message);
}
}
}

View File

@@ -1,4 +1,4 @@
using KCM.Packets;
using KCM.Packets;
using KCM.Packets.State;
using KCM.StateManagement.Observers;
using System;
@@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using static KCM.StateManagement.Observers.Observer;
namespace KCM.StateManagement.BuildingState

View File

@@ -760,22 +760,11 @@ namespace KCM.StateManagement.Sync
{
bool needsCorrection = false;
// Check if villager is stuck (not moving for too long while having a job)
if (v.workerJob != null && v.brain != null)
// Check if villager position is invalid
if (float.IsNaN(v.Pos.x) || float.IsNaN(v.Pos.y) || float.IsNaN(v.Pos.z))
{
// Check if villager is in invalid state
if (v.brain.currentAction == null && v.workerJob.active)
{
needsCorrection = true;
stuckVillagers++;
}
// Check if villager position is invalid
if (float.IsNaN(v.Pos.x) || float.IsNaN(v.Pos.y) || float.IsNaN(v.Pos.z))
{
needsCorrection = true;
stuckVillagers++;
}
needsCorrection = true;
stuckVillagers++;
}
if (needsCorrection)
@@ -783,25 +772,11 @@ namespace KCM.StateManagement.Sync
// Correct villager state
try
{
// Restart AI brain
if (v.brain != null)
{
v.brain.Restart();
}
// Ensure valid position
if (float.IsNaN(v.Pos.x) || float.IsNaN(v.Pos.y) || float.IsNaN(v.Pos.z))
{
// Teleport to a safe position near their workplace or home
Vector3 safePos = Vector3.zero;
if (v.workerJob != null && v.workerJob.employer != null)
{
safePos = v.workerJob.employer.transform.position;
}
else
{
safePos = new Vector3(World.inst.GridWidth / 2, 0, World.inst.GridHeight / 2);
}
// Teleport to a safe position
Vector3 safePos = new Vector3(World.inst.GridWidth / 2, 0, World.inst.GridHeight / 2);
v.TeleportTo(safePos);
}
@@ -823,6 +798,34 @@ namespace KCM.StateManagement.Sync
{
Main.helper.Log($"Villager validation: Found {stuckVillagers} stuck villagers, corrected {correctedVillagers}");
}
// Force villager system refresh if we found issues
if (stuckVillagers > 0 && VillagerSystem.inst != null)
{
try
{
var villagerSystemType = typeof(VillagerSystem);
var refreshMethods = villagerSystemType.GetMethods(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Update") || m.Name.Contains("Restart"));
foreach (var method in refreshMethods)
{
if (method.GetParameters().Length == 0)
{
try
{
method.Invoke(VillagerSystem.inst, null);
Main.helper.Log($"Called VillagerSystem.{method.Name} for validation");
}
catch { }
}
}
}
catch (Exception e)
{
Main.helper.Log($"Error refreshing villager system: {e.Message}");
}
}
}
catch (Exception e)
{