most elvileg el indul és javítottuk ezueket a szarokat.

This commit is contained in:
2025-12-13 23:09:07 +01:00
parent f82ae76a3e
commit 8edea198cd
4 changed files with 179 additions and 66 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Game
{
@@ -43,20 +44,32 @@ namespace KCM.Packets.Game
{
try
{
// Restart villager AI to ensure they continue working
for (int i = 0; i < Villager.villagers.Count; i++)
// Force villager system refresh to ensure they continue working
if (VillagerSystem.inst != null)
{
Villager v = Villager.villagers.data[i];
if (v != null && v.brain != null)
// Use reflection to call any refresh methods on VillagerSystem
var villagerSystemType = typeof(VillagerSystem);
var refreshMethods = villagerSystemType.GetMethods(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Update") || m.Name.Contains("Restart"));
foreach (var method in refreshMethods)
{
v.brain.Restart();
if (method.GetParameters().Length == 0)
{
try
{
method.Invoke(VillagerSystem.inst, null);
Main.helper.Log($"Called VillagerSystem.{method.Name} for speed change");
}
catch { }
}
}
}
Main.helper.Log($"AI systems restarted for speed change to {speed}");
Main.helper.Log($"AI systems refreshed for speed change to {speed}");
}
catch (Exception e)
{
Main.helper.Log("Error restarting AI on speed change: " + e.Message);
Main.helper.Log("Error refreshing AI on speed change: " + e.Message);
}
}
}