asd
This commit is contained in:
28
Main.cs
28
Main.cs
@@ -479,6 +479,22 @@ namespace KCM
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{
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lastVillagerProbeMs = now;
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// Proactively check and fix loadTickDelay every 2 seconds
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int villagerDelay = GetLoadTickDelayOrMinusOne(VillagerSystem.inst);
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int unitDelay = GetLoadTickDelayOrMinusOne(UnitSystem.inst);
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int jobDelay = GetLoadTickDelayOrMinusOne(JobSystem.inst);
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int playerDelay = GetLoadTickDelayOrMinusOne(Player.inst);
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if (villagerDelay <= 0 || unitDelay <= 0 || jobDelay <= 0 || playerDelay <= 0)
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{
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Main.helper.Log("LoadTickDelay refresh: delays were " +
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playerDelay + "/" + unitDelay + "/" + jobDelay + "/" + villagerDelay + ", resetting to 1");
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SetLoadTickDelay(Player.inst, 1);
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SetLoadTickDelay(UnitSystem.inst, 1);
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SetLoadTickDelay(JobSystem.inst, 1);
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SetLoadTickDelay(VillagerSystem.inst, 1);
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}
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Villager v = null;
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try
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{
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@@ -528,11 +544,15 @@ namespace KCM
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GetLoadTickDelayOrMinusOne(VillagerSystem.inst));
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// Try to fix stalled systems by resetting loadTickDelay
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if (GetLoadTickDelayOrMinusOne(VillagerSystem.inst) == -1 ||
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GetLoadTickDelayOrMinusOne(UnitSystem.inst) == -1 ||
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GetLoadTickDelayOrMinusOne(JobSystem.inst) == -1)
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int villagerDelay = GetLoadTickDelayOrMinusOne(VillagerSystem.inst);
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int unitDelay = GetLoadTickDelayOrMinusOne(UnitSystem.inst);
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int jobDelay = GetLoadTickDelayOrMinusOne(JobSystem.inst);
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int playerDelay = GetLoadTickDelayOrMinusOne(Player.inst);
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if (villagerDelay <= 0 || unitDelay <= 0 || jobDelay <= 0 || playerDelay <= 0)
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{
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Main.helper.Log("VillagerStallDetect: Attempting to fix stalled systems");
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Main.helper.Log("VillagerStallDetect: Attempting to fix stalled systems (delays: " +
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playerDelay + "/" + unitDelay + "/" + jobDelay + "/" + villagerDelay + ")");
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SetLoadTickDelay(Player.inst, 1);
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SetLoadTickDelay(UnitSystem.inst, 1);
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SetLoadTickDelay(JobSystem.inst, 1);
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