Always point save dir to multiplayer folder
This commit is contained in:
8
Main.cs
8
Main.cs
@@ -1190,18 +1190,14 @@ namespace KCM
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public static bool Prefix(ref string __result)
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public static bool Prefix(ref string __result)
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{
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{
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Main.helper.Log("Get save dir");
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Main.helper.Log("Get save dir");
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if (KCClient.client.IsConnected)
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if (KCServer.IsRunning || KCClient.client.IsConnected)
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{
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{
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if (KCServer.IsRunning)
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{
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}
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__result = Application.persistentDataPath + "/Saves/Multiplayer";
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__result = Application.persistentDataPath + "/Saves/Multiplayer";
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return false;
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return false;
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}
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}
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__result = Application.persistentDataPath + "/Saves"; ;
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__result = Application.persistentDataPath + "/Saves";
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return true;
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return true;
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}
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}
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}
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}
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